Darkternal's Comments

Game comments and reviews

Incremental Adventures

Aug. 27, 2019

0

Presitge at lower level triggers autobuers on higher. Not fixed yet.

Incremental Adventures

Aug. 26, 2019

3

wipe save not working

Incremental Adventures

Aug. 26, 2019

0

Prestige at level 1 triggers autobuyers at level 2

Incremental Adventures

Aug. 26, 2019

1

Need options for autobuyers, for example buy if only x10 increment avaiable, and need a button to auto distribute all avaiable prestige points.

Quepland

Aug. 04, 2019

4

is update progess stopped?

Idle Ants

Oct. 11, 2017

-1

1. On the expirence tab is next wrong description of advanced hunter skill: "Farmer are 30% more powerfull." 2. Crystal, not Cristal.

Heart of Galaxy Beta

Jul. 11, 2017

-2

And some suggestion about population: 1. It can be used to generate market coins. 2. It can be manually set to chosen production to make bonuses. 3. It can be used for planets conquest.

Heart of Galaxy Beta

Jul. 11, 2017

-2

Some suggestions for hub fleets: 1. They must consider decrement of resources on target planet (natural and made by autofleets). 2. There must be an option for manual resource request from the hub fleet from the planet sqreen. Smething like requestion for queue,

Heart of Galaxy Beta

Mar. 22, 2017

0

The big problem with routes screen. Sometimes cant edit, very often displayed routes not correct.

Heart of Galaxy Beta

Mar. 19, 2017

0

Oh, and thanks for BabaYaga. Wish to see how it looks like:)

Heart of Galaxy Beta

Mar. 19, 2017

0

Trading routes control needs to be optimized. There is some suggestions: 1. Mast be an option to set cargo not in absolute quantities, but also in quantity p/s. 1. Control export from the planet screen, not from fleet screen. For example I make a task to export 10 oil p/s from plane A to Planet B. The game should automatically count the amaunt of cargo sheeps needed and set the route. 3. There mast be the overall screen with supply and demand statistic of all planets, sortable by the commodity type, with an option of setting routes.

Developer Reply

This a series of overview that i'm adding to the game. The last update added the (1). I hope to add the (3) for tomorrow, and then the (2) would be probably merged with (3) in subsequent updates

The Perfect Tower

Mar. 25, 2016

0

Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings (Firefox)

Developer Reply

Sorry to hear that. :( It's a known issue. If you want to know more you can read about it here: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl

RCM

Sep. 11, 2015

2

without autorace game is unplayable.

Caravaneer 2

Jun. 08, 2015

1

At last legendary Caravameer is back! Please make russian translation.

Idle Blacksmith 2

Apr. 14, 2015

0

Also I think specialist upgrade buttons have to be placed on main screen (under main progress bar for example). Ideal solution will be to place management of all workers on one screen (how it was on first part of the game).

Idle Blacksmith 2

Apr. 14, 2015

1

Sorry, but "big upgrade window" is awful. U need to make price on buttons and basic stats on crafter icons.

Idle Blacksmith 2

Apr. 09, 2015

9

First game had more user-friendly and interface. Please make something to make worker management on one screen.

Idle Necromancer

Sep. 30, 2014

0

is it possible to add souls/sec counter?

DPS Idle

Aug. 03, 2014

1

right now i have -26876699269 gold. I think the problem is in large numbers.

AdVenture Capitalist

Jul. 18, 2014

2

Pls, add $-per-second