Took me a few (A lot of.) plays to figure out that you have to block bullets to upgrade your shot. Really fun game, would recommend to anyone who's fond of fast paced sh'mups.
Two of the endings (Cure for Zombieism and Fall of the Last Judgement) should affect the next city if/when you get the Helicopter and go to the next one or get Democracy and go to the next one. It's kinda odd how I killed the Last Judgement only for them to show up again.
Unlike other people who wish you would hurry up, I'm okay with waiting. It's not that I didn't like it- it's one of the best concepts of a game I've seen- but that if you hurry up a game's production, it might seem rushed. So instead of saying "hurry up" or "can't wait", I'll say take your time and I'll be patient. After all, a good game (usually) does take time.
Also, I can't help but name the different characters. The guy you play as I named Bob, the first guy you go against I named Joe, the second guy I named Kevin, the third guy I named Hannibal, and the fourth guy I named Glitch. I just felt like it.
Probably the best strategy in this game is to fire at your opponent first. This way, you won't be trapped on the fifth shot, which gives you a 50/50 chance of shooting yourself. The reason I say this is that you want to be on the even numbered shots; if it's your turn on the sixth shot then you can shoot the other guy. However, if they shoot at you right after, you want to spin the barrel. If they do it twice, you better hope luck favors you when you shoot the other guy. (You have to shoot the other guy on the fifth shot; if it's not the bullet, you're dead either way anyway.)
I'd love to see a drag/place system, like that of Prison Architect or something of the sort. This would especially come in handy with any grid schematics, and if anything's in the way would just place what you want in the empty spaces. Please?
I get that you need 2 ingredients to make a potion, but why not use the same ingredient twice? I mean, I get it for White Morels because that would just be OP, but how about make it so the ingredient must have 2 properties to use for a potion, like Fuzzys for example. Use two to make a Dark Defense/Offense potion instead of having to make separate potions. Again, I get it for White Morels and Small Teeth, but as I said, why not have it so that the ingredient must have two properties? Anyone else think this would be nice?
I'm pretty sure that the easiest ones are Hammer Time, Friendly Fire, and Horse, while the harder ones are Greed, Crowd Control, and LLR (For musically inclined people, like me. F*cker is too slow with the notes.)