Games Achievements My Kong Sign In

DarthHomer's Comments

Comment

My Pet Protector

Play My Pet Protector

Sep. 04, 2009

Rating: 0

Tier 12 result with 94k+ points and finishing all dungeons. I don't get it? Fun game, at least for one play through. Combat is the way to go as magic path seems pretty weak...

Death Dice Overdose

Play Death Dice Overdose

Feb. 06, 2009

Rating: 0

Neat concept, jumping over dice is very hard due to bounce factor, collision detection isn't' that great, near misses ended up in deaths for no reason...

Get Off My Planet

Play Get Off My Planet

Jan. 22, 2009

Rating: 0

I've also noticed how some of the costs of structures stays elevated when restarting. I'd really like to see 30 or even 40 seconds between waves on normal mode. 60 seconds on the easy with a way to advance to the next wave automatically like in other defense games. It's better but still damn hard!

Mud and Blood 2

Play Mud and Blood 2

Sep. 16, 2008

Rating: 0

I'd like to see a way to track progress. I only see my rank and then the available options. I have no idea how close I am to a new rank. I'd also like to be able to see stats of the enemy. It would be nice to see their HPs to help make decisions on where to direct the troops.

Kongai

Play Kongai

Mar. 31, 2008

Rating: 0

I would like to see either a defense boost when resting or a defense option without the energy gain. I've had a couple of times where my only option was to rest but then I repeatedly get stunned and just get kicked to death. I think a defense option can give some greater range to a player that has little in the way of options remaining.

Kongai

Play Kongai

Mar. 27, 2008

Rating: 0

When building a deck, I would like to be able to flip the card that I've chosen and see the stat effects with the item attached. It makes it a little easier rather than removing the card so that I can flip it and take a look at the regular stats.

Kongai

Play Kongai

Mar. 25, 2008

Rating: 0

I'm not a big fan of having the move still attempted when the opponent switches out. Losing all of that energy is brutal sometime. What about only losing half the energy cost of the move? Something like that.

Kongai

Play Kongai

Mar. 24, 2008

Rating: 0

AI did some stupid stuff. One guy healed when he was at full health. Another tried to intercept when I only had one character left.

D-Evo

Play D-Evo

Nov. 05, 2007

Rating: 0

A few questions: 1. How the hell does an egg hurt an attacking dino? Doesn't make any sense... 2. Why can't I decide when a dino attacks? Makes it hard to keep a dino alive if it's obligated to attack at the end of the turn. That's a huge part of strategy, determining when to attack...

Papa's Pizzeria

Play Papa's Pizzeria

Oct. 12, 2007

Rating: 0

Not too bad, could use a timer to remind you to get the za's outta the oven. Also, a bell when there are new customers would be nice. Helps when things get a little crazy...

Submachine 3: the Loop

Play Submachine 3: the Loop

Jun. 06, 2007

Rating: 3

Great game, puzzles were different, not too hard but took some thought to figure out. I like the no inventory idea. I hated getting stumped in the other games trying to figure out where some items go. In this, the puzzles only go with the same level. Now on to 4...

Castlewars

Play Castlewars

May. 31, 2007

Rating: 0

I don't know why but I think it's funny that people complain about the randomness of a card game. Isn't that what makes it a challenge? Although, I do believe that the luck of the draw out weighs the strategy elements and that needs work. I think a complete discard, a partial one seems to eliminate the random factor too much, should be included. Also, some cards that affected your opponents hand would increase the strategy elements, like cards that forced him to randomly discard or peek at his hand. Some "instant" cards would be great too. These cards could do something like reduce the effects of the opponents cards, not eliminate them. Great job with this game. Needs some work but its a great step in the right direction!

The Last Stand

Play The Last Stand

May. 08, 2007

Rating: 0

I'd love to see the zombies that reach the wall be able to pull over some of your friends. That would be a cool touch...

Kongregate Racing

Play Kongregate Racing

May. 08, 2007

Rating: 0

Love the ability to play others online. Could use a start timer. Great job!

The Last Stand

Play The Last Stand

May. 06, 2007

Rating: 0

Great game, first couple of days are tough but make it through those and its cake. You could adjust the difficulty as it goes on. Arcade/endurance mode would be great too. Great job for a first game! Clown zombie made me laugh!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate