Many features don't work, scrolling still moves the whole window. Worse of all, doesn't save. When you try, it tells you to download the downloadable version. Where is that? You didn't provide a link.
If only there were some additional Outter Space visuals. I got up to a height of 563,130km and the moon at it's furthest is 406,700km away. Seeing the moon as I passed it would have been awesome. Also sent the guy around the Earth 9 times... If you ever add achievements, I would love a "World Traveler" one to be included. XD
I agree with PlagueRattus. Putting my religious beliefs aside, this is a rather funny game in whom is chosen to star in the combat roles.
I could not pull off any long combo... In fact, I'm suprised that Kongregate put badges to this game, when it hasn't even been refined. So for now, 5/5 graphically, but gameplay doesn't even make a 1/5.
In it's current state, this game really sucks. I am fine with the wasd being directional with the cursor. Problems I've seen that should definately be fixed: Knife range is inconsistent - Sometimes at the end of the gun, sometimes I have to stand on the person; Dodging - Once your seen, it's over as the enemy never misses; Walls - They block you but not bullets? Come on, the guy on the other side shouldn't even be able to see me; Cameras - Once destroyed, they shouldn't block bullets anymore. Sorry, but too buggy to be more than 1/5 for now.
Wave 20 is just way too long. Though it was fun trying to figure out what strategy to use. Started by just running circles around zombies in the largest room, and ended with 6 heavy turrets in the smallest. Didn't like how controls sometimes got stuck, and looking around was tedious. 3/5 for a pretty decent game.
Campaign 1, Level 21. My aircraft rarely get on the screen because as soon as the enemy gets there, they are blowing up from "collisions." This is a really bad bug, because the enemy survives and respawns with little to know damage. Using Strikes on planes is rather difficult, plus impossible to hit every enemy as they swarm away all units.
2/5 Game shows real promise, yet again, but there are some serious flaws that everyone is pointing out. My suggestion is that you should award a life for every time someone completes a level. It is frustrating to beat a level after a glitchy death, only to know that your likely not going to make it to level 7 if that continues. Or better yet, always have 4 lives at the start of a new planet!
0/5 Game was overly difficult in just moving around, let alone being VERY BIASED. Just like to point out more people have died in car crashes in Chicago in 1 year than the entire Iraq War. Do you even know anything about the Pres other than he's a Republican? These kind of games can be fun with thoughtful research done.
If only there was a reward for having only one animal left on the final level. Decided that I would genocide the 24 others just for the sake of 1. XD Very fun game!
A nice concept to start with. I really liked the fact that you had made it clear what couldn't touch the walls. Good music that matched the theme you were going for. Levels could definately be better, but definately a good starting point. Maybe make the mazes, actual mazes, we're there are dead ends and the path through isn't completely clear.
This is my first big creation. It's an artillery cannon. Loading any of the 30 rounds may seem a little tedious, but it's a fun way to explore what can be done in this game. I left it open to being saved, but if your going to do that, please give me a little credit.
http://incredibots.com/?robotID=84463
Interesting... The plot could have been a lot better, and the level that your supposed to make the deaths look like an "accident" was... well, it was lame because you can only kill 1 that way, and you just shoot the other 2 for your victory. I'm very sure if someone at your table was suddenly crushed, you wouldn't stay seated.
I like how the game shows you what moves you have available, however there is a lot of improvement to be done.
1. Only king pieces should be able to jump backwards. 2. When in a force jump, allow the deselecting of a piece as sometimes I had two that could do it, but pressed the wrong one first. 3. King is way too powerful being able to jump the entire board like that.
Improve those at the very least, and the game won't be quite as easy.
Beat the game, though don't know how many levels there are. While it would be nice not to go back a level (Though it does reaffirm the logic your supposed to have grasped), it would be nice if there was something to tell you what level out of total levels there are. I was seriously ready to quit by not knowing how much longer I had to go.
Wow... I think I've lost some of my mind. Please wait while I re-install it as Vista is better than this remix crap.
Hardly any functionality with few things working. Put more work into it before you release it. Could be fun with a little more effort put in.
This game would could be a lot better, and certainly more friendly to those who don't like the frantic pace of having to construct a large web. Also, it was annoying to see many of the bugs fly through tiny gaps in my webbing when they should have been caught.
T'would be nice if there was an "infinity mode" where your health isn't depleting, and your webbing regenerates without the need of eating. The way you would lose would be by losing your entire web, but gives everyone the chance to get up to the bats.
Heck, even an "artists mode" where you can submit your web for judging would be awesome. In that mode, you would have control over what comes to hit your web, where to hit it, so you can attempt to fine tune your creations. I think it would be interesting to see if anyone would then create the Chicago skyline with that.
Would be cool to see little bonus markers in some of the "windows" within the tubes. That alone could increase the challenge by making it so you simply don't zip through the easiest place to reach. Great game though, and really deserves to see some badges in the immediate future.
I survived without the slots. Winning only twice in 40 plays of the mini-game made me want to ignore my instinct to pick up the treasures, unless it was a mana potion. Game was still too easy though, as before you get dragons, all you need to do is spam archers, and spells on the very few that leak past your defense.
Would recommend putting down markers to show which way the enemy will becoming from in say, the first 3 levels, just so we know they'll always come from the top.
Discovered a glitch with the vaccine, as I was checking to see how long it'd take without modifying. Supposed I'd have 24 days, and 21 past over the course of 9 days in existance. Needs fixing along with some game mechanics.
Some symptoms are funny that they get a visibility rating at all. Like Sneezing!
"OMG! You just sneezed!! Must be that new disease that hasn't even been found and is still completely harmless. Shut down the ports, borders and declare marshall law!"