Why does everything seem slower now from a profit stance? Before, I would get to 2000 of everything at every reset instantly, without even touching micromanagement. But now, I can't seem to get past 1600 of everything on restart with no signs of picking up the pace anytime soon. What happened?
A possible suggestion that I know I would really like to see implemented, if it is even possible with Unity, would be to have the Upgrades, Managers and Achievements lists be mouse wheel scroll-able. Now that the upgrades list is as long as it is, having to re-click and drag the slider every time is tedious. This is a minor issue of course, but one I know I would really like to see! Aside from that 6/5, best idle game I have ever played and one of my favorite games on Kong! Well done!
I would really like to see a version that utilizes upgrades outside of the in-mission upgrades, meaning you earn something for completing missions, and you earn more as you complete them faster and faster which you can then spend on something like modules. Modules would give things like 1% bonuses to mining speeds, etc. It would give completing missions more of an over arching goal I think, and would add a ton of replay value to each mission.
Beautiful, beautiful game. Incredible. Never had a game, let alone a flash game, bring me so near crying as this did. The ending just blew my mind and completely left me speechless. 5 stars, the best game on Kongregate.