I find the timing bar very annoying, especially for e level. You have to get lucky enough for the soul to drop then, due to memory leak and other things the bar often jumps preventing a catch.
you have 4% chance of being detected, you lose two members of the team first round with 4% chance. Seems legitimate since I went 5 rounds with over 10% and not getting noticed...
"Oh, you are level 8 and want to pass a level 2 dungeon? Sorry, the three level 4 enemies with no equipment will kill your whole team in one round." Doesn't seem quite right to me....
Upgrades for more expensive things, like the kitchen, should be worth more than just one comfort. That's a lot of resources, and not much to show for it.
Mission Times should really be reduced with the level of your leader or the amount of people you assign to it. The game is fun, but I'm about ready to stop playing because I am tired of waiting an hour between missions!
Drop rate for rubies and diamonds seem low. I get ten of every other rare item before getting one of them and we use them in many more synthesis recipes! Any chance of using them less for synthesis, or increasing the drop rate?