@Drakkose/Oct. 02 - I remember when Kong folks told us a game had to have an average rating over 4.x to get badges, but this game's been ~3.5 every time I skimmed past it, yet it got front-paged and badges....
The game has a "Risk" style of attack and defense; it's not like chess, where the piece that moves, captures. However, that leads to situations where Tower Archers will get killed if they initiate close-range combat, but they're more likely to retaliate an enemy to death in melee than injure them at maximum range. Terrible game.
The game's written in French, not Spanish or Portuguese. Google has an excellent translation tool; you don't even need to type in characters with the accent marks. Look:
Goal: Eliminate the opponent's king
How to play?
Click on one of your units to select
Click on one of the boxes adjacent to the unit to move
Click on an enemy unit to attack
Mouse-over on a warp should tell you where it goes, or there should be a real map, not just a minimap.
You should get a small amount of credits for every kill.
You should be able to buy missiles rather than hope/wait for drops.
Game is short, but otherwise excellent; reminds me of Escape Velocity.
It's like playing the worst pool split in all of history ... but with balls that bounce in set directions no matter how you hit the cue. Beating it for the achievement, then never coming back.
Fun game, but it seems like all the levels had essentially one solution. No replay value except chasing your previous times to get a marginally higher score. 4/5
Arbitrary movement profiles plus arbitrary starting unit placement makes for unfun. Add to that a movement phase that seems to end after any one character moves and you have gameplay that is frustrating and tedious - when it's not very short due to your units being destroyed because your healer can't get close enough to the tank to heal him. A rocket-powered car of awesome potential, fired straight into a wall.