Suggestion: make teams of 6.
Currently with only 2 guardians when you build a team there is no even mix. you either have 3/2 buff or 2/3 buff with the standard mix. Switching Reserve members costs too much to cater to the guardian switch per run.
Ok, what am I missing with the delete option? I click delete it says "confirm" and nothing else. I click the upgrade buttons, nothing happens, I click confirm, nothing happens.
A suggestion that has probably been stated before: have it so that other mana regen functions are calculated in the time per cast section of the spells mouse over frame. Mana cost: XX(Y.Y
I would like to see Skl/Atk based items stick with that stat, and a seperate item for hybrid skl+atk. Very depressing that all my SKl based chars have to suffer with ATK% or ATK base stats as upgrades.
I'm not sure how the letters work in your game vs real life. But if its alphabetically staged, then you need to look some things over. I'm currently at xxee dps and the monsters are at xxdd yet it takes 4 seconds to kill a stage. As well at times my cost to upgrade will have the same issue. Cost is a letter behind my current gold yet I cannot upgrade.
I am just starting the game had 3 quad uranium cells with tier 2 fans - grabbed the double capacitor upgrade and it immediately blew up a fan and overheated my reactor. any idea why?
So - there are 2 people playing this in my hose. watching the games the drops for tokens it truley sporadic. One account is sitting at roughly 6k tokens in roughly 2 weeks. the second account at one day behind is only at 200 tokens. there needs to be more consistency. at this time I cant say this is a fair / good game on rewards for time played.
3:26:** infinite combo started 3 springboards was all it took. place them at the exit flush against the wall and each other, then hammer away. this game never looses its fun no matter how many times you smash the scores of turtles.