a cute wee game. i like it.
its all about making them squares.
i think enemies should increase will kills, or make it more noticable if they already do. def. needs something to increase difficulty as game goes on.
I think you could separate the highest army size to each enemy again, it'll be far less of a chore now with the fight max army toggle. And it gives players another thing to think about/work at. You could then set achievement points for each enemy size beaten as well as the totals.
I've also wondered if achievement points could be spent to have costs rise a little less steeply.
I'm still enjoying the game and looking forward to your updates.
I don't think I'll separate the max army size again, I simplified a bunch of code to change it and I don't feel like reversing that any time soon. The game does keep track of the total enemies killed of each type though, so I can make separate achievements for that.
Great game. Far better and more depth that the art made me expect.
It wasnt clear that unlocked perks are only applied to a new game, i had to risk losing progress to find out. Also i couldnt get past the first 4 elf buildings without reading in these comments, maybe a little icon in the corner of ones that can be cycled would help. And i agree that trade posts and combat could use a better ui. I hope you keep adding to this game, i've really enjoyed it so far.
starters/boosters are priced 20 for common,100 uncommon, 1k rare, and 5k for legendary.
crafting cost: 125common->1legendary. 25uncommon ->1 legend. 5 rare->1 legend.
So cheapest way to get legendary is buying stone or iron packs then craft.
Another great update :)
I was expecting 'faster is better' to stack with critical power, but it doesnt, not sure if that's intentional or not.
Also now that there's much more to be gained from shuffling ascension points, it would be nice if 'ctr + click' would add the maximum points or remove all points from a skill.
I'm glad the game is back up and working :)
On the robot tab, the button wasn't enabled once I had enough money, I had to refresh the game to enable it.
I was enjoying this game. It's a great idea, but so poorly made. Buttons not working, or working when they shouldnt. And now the clock seems to have stopped, all the menus and crafting work, but otherwise the game has frozen.
Refreshing, hard resetting and even clearing my cache fail to fix it.
Game over.
Hard reset doesnt wipe everything, the effects of ascension skills seem to linger. After a hard reset, items were still smithed with +10, and 1 level in auto selling let me sell 5 items/s.
For the mail mastery, it should say "10% faster" rather than "10% less time".
With one level it would make 11 items in the time of 10, so saying 5% per level would be absolute nonsense.
I don't think I'll separate the max army size again, I simplified a bunch of code to change it and I don't feel like reversing that any time soon. The game does keep track of the total enemies killed of each type though, so I can make separate achievements for that.