The ultimate in quantity over quality. So many characters that the select screen looks like those Smash leak parodies, yet there's only maybe ten or twenty different moves between every character. Same with the dungeons. Excessively-large world map, only ten or twenty different actual maps. This is a 10-minute game attempted to be stretched to last an hour or more.
A level for distance gain.
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Also try Survival Mode, they said.
It's optional, they said.
Except that Survival Mode activates automatically after 60 minutes.
They said I had all the time in the world... they lied.
@Bob17539: There is a sort of stroke limit. After you're over par, you'll stop losing points, so you can take as many shots as you need from then on.
Aagh, 144,724.
Sometimes, when I reach a cutscene, the flight music continues playing during it, and once gave me NAN.0 for distance and height, (the bars behind the two stats now no longer show up,) and gave me the Diving 1 and 2 medals, which now show up as /1000 for progress.
I guess the constitution would bring many more people to the city, to the point where with all of the help, everyone'd be well enough off and there'd be more than enough people to keep the zombies at bay.
@Karman: Did you flip it? If they ask for a medium burger, for example, then you'll need to flip it at the quarter mark, then take it off at the half mark, medium. Not only do you need to take the burger off when they tell you to, but you need to cook it evenly on both sides, eg. get the percentages at the side as close to 50% and 50% as possible. When you flip it, the 100% starts going down and the 0% starts going up.