Just great. A snake clone the way it's supposed to be: nice, good-looking and having a game mechanic never before seen. It really is hard to find out the rules by playing, and a little sound would do good too, but this is actually much better than I expected. Nice thumbnail also.
This is truly an awesome game. Can't deny it's too difficult, specially with the red 'press' platforms, but practice makes it easier fast (just look at the scores of my three first plays: 96, 22 and 6). It reminds me of Liferaft: Zero, because they both use death as a diegetic element of the story, which means failure will lead to death and the repetition of the level, but with no reincarnation. That way, death becomes believable and emotional, suicide becomes meaningful and player actions become moral reflections. I played mif2000's Hamlet, so I knew I was getting something good, but I sure didn't expect this much. Congratulations.
Truly beautiful. Maybe a little more interaction or speed would be better, but that's just my taste. Thumbnail's really awesome, it pretty much made me play this. Now I can't say the story is that original, because many games use this kind of super sad plots to give the illusion of deepness, but it's so greatly told. I specially loved the part when the guy gets caught, and also the walk-in-the-park like part, because there's a cool thing going on between the past and the present, and how the character understands them and relates them.
I got two endings, don't know if there's more.
Very tough, and very thought too. Maybe a little easier would do, but I can't complain since I already won it, bonus included. Each level a new concept for 26 levels sounds quite unrealistic, but you actually made it. That alone wins you my little gamer heart.
This is pretty close to a text adventure or a Twine interactive story, but you messed up so much with the diegesis that the text is actually part of the story, instead of a more conventional narration of the facts. That's quite original and was well done.
It's well written, characters feel true, endings are fun to look for and I don't think I have anything more to say. Almost flawless, really, I'm quite surprised.
Game's real good, the idea is fresh and the atmosphere is perfectly accomplished. I played for quite a while, and finally lost when a demonic flying eye flew under my reach to left side. I'll just keep playing now. Well done.
Hello, Kevin. I am THE VOICE. In order for me to become 00, you must release the awesome source code of this game. I am aware that you think the text output handling is bad, but do yourself a favor. If you can get people closer to learn how to make a flash text adventure, we can stop her ... him ... it. I need to become 00.
I David, i totally forgot about the game as i was to embarrassed about what people would think about it. Now 9 years later the source code is long gone and Flash is no more. However, thank you for the kind words :)
I David, i totally forgot about the game as i was to embarrassed about what people would think about it. Now 9 years later the source code is long gone and Flash is no more. However, thank you for the kind words :)