I really think you should still get a brilliant score if the gem returned to its place. I mean, en enemy touched my first gem for like 2 seconds and it ruind it for me. It's a shame.
Due to the hard time for free players of getting the cards we want , I think having a choice to pick between 3 cards or so when getting one from PVE or from leveling up would be a great idea.
This game is really fun and has great potential, but some things are really bugging me.
First of all, you should get at least one hand shuffle for free per day.
Getting truasre chests shouldnt cost you energy.
And most importantly, you should be able to use the same card in more than one deck. I really don't see why you made it so we cant use the same card in a few decks.
I want the same card in both of my PVE and PVP deck, so why can't I just put it there?
The game is great, pure fun, and like Giacom said I think it's really important to focus on 1-2 elemental types but I really feel this games lacks a legit way to get new runes.
You can add a trading feature maybe, packs card or boosters for in-game money, bosses battles or even larger scale PVP!
Anything to get players new runes(and maybe we can even get options to pick 1 out of 4 or a card from a certain element and etc.)
I hope to see a new way to get runes in the next update!
Great game!
I only played the first mission, but I really like it so far. One thing though, to make the game a bit faster, I think its fundamental to got an award when one of your units cross the enemy line. It's really a must.
Great game, anyway!
I'd like the ability to refresh the store for money or something.
Also, finishing the campaign should give you an awesome weapon for your class or something. Getting nothing was a disappointment.
A comment about the song, "Elephants falling from the sky" is friking awesome. But PLEASE, cut the intro. It's tedious and it ruins a lot of the fun the song bring.
Feels way too much like a smartphone app. Temple Run and such.
Collecting coins shouldn't be the goal/purpose
of the game.
You can learn a lot from games like Rogue Soul.
Although I did like the game and while I'm glad Kongregate are trying to make games I'm missing some really essential things in the game.
A plot line, first of all. Just something to keep the player motivated.
Something to make the fighting less dull. Combos, special moves, powerups or little enemies that do more than just jumping and attacking you. Atacks from above and from under should differ. More enemies, also. It's the same 6 for the entire game.
Survival mode can be more spicy as well. Maybe bosses/mini bosses or a diffrent setting/surrounding.
I'm sure all of us here are exited to see and play a kongregate made game but it feels like this game is just not finished.
Due to the lack of players, please add some PVE options.
Also, I would like to see like "groups" or "sets" of skills so if you're new you choose like "defensive "offensive" etc.
I have to say, when I first bumped in to the game almost a year ago I thought it was a dying game whom developers abandon.
Now I'm happy to say this is a great game with great developers who listen to the players! 5/5!
I really dislike how in insane difficulty one hit(if time limited) ruins your chance to succeed.
Also, if you fail the level, why are we forced to still collect enough to finish it?
Nice fun game, i enjoyed the maps design and little references the most.
Two things though: the mini map should give you at least some information about the terrain and i don't think you should have a mission to win in 1st place before getting the legendarycar.
L17 can be a pain in the ass.
I think it's quite obvious this game rating is rigged.
Before the new badges it had 4.2 and by the comments it should have had much less.
Now, after a lot of users(including me) changed their rating to 1/5 and it went down to 4.0 in a matter of hours and now it's still 4.0, you can easily see what is going on here.
Kongregate is my favorite gaming site and will probably ever be, but it's still a shame to see things like this.
A really nice game with a lot effort put into but please do something about the engry system. 20 minuts for 1 energy=more than 6 hours for full 20. It's senseless. How can we play the game like that?
Also, I would like to do more stuff than just kick the ball. Passing would be nice and maybe free kicks? Only kicking it gets boring.
Let us buy more things for game currency and make everything cheaper.
A reward from the trophies would be good. Energy, perhaps.
Don't make it pay-to-play, let us enjoy the game!