The game really needs some more comprehensive instructions, especially if you've come back to it after a while and you don't remember anything. Like what triggers the ability to reset? Do each ring give money on a revolution? What makes the revs/s go up?
I like enabling the sound for the audio cues, but it's really loud! Would it be possible to add a volume control, or at least just making the sounds quieter?
The new expedition system puts an upper limit to how many event expeditions you can complete and have a realistic chance of getting a blueprint. That combined with how few of the blueprints are actually from the knife set makes it very unlikely to get the whole set. Again I feel the game punishes you if you aren't using diamonds.
I've just checked your game and it seems that you have already 2 Sickles and 1 Magnificent Dagger (in other words the whole set) one day after your comment. I don't know how many gems you used to get them, but you should also consider that you can get gems by doing expeditions for the main workshop. There is no limit for this, it just depends how much time and effort you want to invest. In general you should be able to get 2-8 event blueprints without using gems or boosters.
I would much prefer if the missions were harder to complete, but would always give packs. The fact that you can spend gems to help completing a mission but still fail to get a pack feels like a massive rip-off
Thanks for the feedback. I agree that the current lore rewards are probably not rewarding enough and I will see what I can do to improve this. But I will probably not change the rewards as suggested, because this would mean you would need multiple days for a expedition without a way to ascend your level while collecting the needed products.
There's a memory leak issue, after running the game for several hours I'm told that Chrome ran out of memory.
Also, it would be nice if using crafting lore didn't trick a manual save every time as it makes upgrading your blueprints very tedious. Alternatively, you could choose what to upgrade, then hit a Craft or Save button to write the changes in one go.
Thanks for the feedback. Theoretically Chrome can't run out of memory because of the game. The game allocated a big chunk of memory when it starts and then never again. So it's more likely that another tab tried to allocate memory or that the game crashed, because the allocated chunk wasn't big enough. In the later case you should have seen an alert popup in the game's tab. I'm working on a performance optimization now, that should also reduce memory consumption, but please create a bug report when it happens again.
You should know that you can make multiple blueprint upgrades by holding Shift and/or Control. This is still not perfect, but should reduce the pain.
Higher endurance means you take less stamina when walking. It doesn't affect tool stamina use or the overweight penalty though.