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DeadlyDad's Comments

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Creeper Goo

Play Creeper Goo

Dec. 27, 2020

Rating: 5

You know you've arrived when people make decent clones of your work. This is a pretty good cover! (Here are the originals, y'all: https://www.kongregate.com/games/whiteboardwar )

Developer response from efefef20

Thank you for your feedback! Yes, as a die hard Creeper World fan, I always wanted to come up with my version somehow. But with Unity3D and the WebGL limitations, you can only do so much. Therefore we will port this thing to Unreal Engine by next summer. Thanks for playing!

Forge & Fortune

Play Forge & Fortune

Jul. 25, 2020

Rating: 1

Suggestion: In the inventory screen, have a dropdown beside 'Sell all' where you can choose the level of items to sell. Also, have a 'Keep task items' checkbox beside it.

Forge & Fortune

Play Forge & Fortune

Jul. 25, 2020

Rating: 1

*VERY* cool game. Suggestion: Have the auto-sell and 'sell all commons' only sell items that are excess to current guild tasks. That will prevent accidentally selling items that you need.

Maptroid

Play Maptroid

Jul. 09, 2020

Rating: 0

For those who find themselves stuck, remember that you have the X-ray...

Factions

Play Factions

Jun. 11, 2020

Rating: 0

For more inspiration, grab the *awesome* Darwinia demo: https://store.steampowered.com/app/1500/Darwinia

Factions

Play Factions

Jun. 11, 2020

Rating: 2

*VERY* cool little game. One way to make it more interesting while still keeping it simple would be to assign each soldier a points pool, with the points randomly added to hp, armour, movement speed, attack speed, damage, and range. (Soldiers with a range greater than 0 automatically seek to keep at the edge of their range, making melee units chase them.) A system like this would keep things fresh without requiring the player to manually micromanage things. (I would allow the player to decide the *chance* for each attribute, though, with 'classes'; each spawn would randomly choose a class (and then choose the weighted random stats) or 'none' (and every stat has an equal chance of being chosen.) Does that make sense?

Idle Magic Wall

Play Idle Magic Wall

Jun. 09, 2020

Rating: 1

I really like how it shows the MP/S increase for each of the ores. Unlike any other idle game I've played, this allows seeing at a glance which buy makes the most economical sense.

Otter Life

Play Otter Life

May. 16, 2020

Rating: 1

Bug: Upgrading storage eventually costs more than you can store, making it impossible to continue.

IF2

Play IF2

Apr. 27, 2020

Rating: -1

Bug: If you click heal after you die, it is still triggered. The HP is added to your health bar, but you are still dead. It should only trigger if you are still alive.

Developer response from Winstreak

I have made the changes - They will be released in the next Patch!

SpaceDrone: Idle

Play SpaceDrone: Idle

Apr. 25, 2020

Rating: 3

Nice game! Suggestion: change [10][Max] to [10][Next][Max]. ('Next' will buy the maximum number of upgrades up to the next bonus level.)

Developer response from Shwgar

Will add this to the "future patches" document! Thank you for the suggestion

Super Duck Punch!

Play Super Duck Punch!

Apr. 01, 2020

Rating: -6

FWIW, you have to turn off your ad blocker in Chrome to register. (+ to keep alive.)

Death zone (beta)

Play Death zone (beta)

Mar. 04, 2020

Rating: 0

Two points for making a mediocre zombie game with no depth, BUT two more points for using Scratch to do so. Bravo!

Developer response from Lightjumpstudios

Thx I’m trying to give it a update now and that helps to see someone say it nice!

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 20, 2020

Rating: 0

Bug: The higher the speed multiplier, the more effective turrets are. For example, if at a high wave, enemies will almost touch the base at 1x, but barely are able to get to the first turret at 5x.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 20, 2020

Rating: 0

Bug: when the speed is multiplied, enemies flicker back and forth between facing left and right as they advance.

Idle Arzath Revenge

Play Idle Arzath Revenge

Jan. 17, 2020

Rating: -1

An interesting game, but *PLEASE* get to be BFF's with the Unity Profiler; when BF & CoD has a higher framerate than a browser game, there is CLEARLY room for code optimization.

Developer response from BarShoul

Can you message me with more information about it?

The Magician's Research

Play The Magician's Research

Dec. 17, 2019

Rating: 4

Oof. Modern AAA games run better than this. You *need* to get to know the Unity Profiler.

Pentaerythritoltetranitrate

Play Pentaerythritoltetranitrate

Dec. 05, 2019

Rating: 0

FWIW, you need to click on the icons below the field, then click on the field to place them. That REALLY should be explained in the instructions.

Defence of the ancient

Play Defence of the ancient

Nov. 03, 2019

Rating: 2

Only being able to fire when stopped means you might as well let the enemies kill you because you can't fire on the move and defend yourself. Not fun at all. PLEASE change it to the standard WASD and allow firing while moving. (...at a reduced accuracy and movement speed based on the angle between movement and aiming directions, of course.) It has promise but needs to have levels, so players can have a chance to win at first before increasing the challenge.

Developer response from mak716716

Thanks for the answer. this game is in test mode and your opinion is very important to me . control of the character is made in such a way to complicate the gameplay. adding new items will make the gameplay easier

My Colony

Play My Colony

Nov. 03, 2019

Rating: 4

While there are some issues, overall this is a *very* well-thought-out game. Bravo!

1BIT CASTLE

Play 1BIT CASTLE

Nov. 03, 2019

Rating: 0

Interesting game. Suggestion: units attack diagonal enemies for one less damage than normal if they aren't engaged by an enemy in their row.

Developer response from kantallive

Game is finished. There won't be for sure any serious updates. I need to move on another project to learn something new.

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