You know you've arrived when people make decent clones of your work. This is a pretty good cover! (Here are the originals, y'all: https://www.kongregate.com/games/whiteboardwar )
Thank you for your feedback! Yes, as a die hard Creeper World fan, I always wanted to come up with my version somehow. But with Unity3D and the WebGL limitations, you can only do so much. Therefore we will port this thing to Unreal Engine by next summer. Thanks for playing!
Suggestion: In the inventory screen, have a dropdown beside 'Sell all' where you can choose the level of items to sell. Also, have a 'Keep task items' checkbox beside it.
*VERY* cool game. Suggestion: Have the auto-sell and 'sell all commons' only sell items that are excess to current guild tasks. That will prevent accidentally selling items that you need.
*VERY* cool little game. One way to make it more interesting while still keeping it simple would be to assign each soldier a points pool, with the points randomly added to hp, armour, movement speed, attack speed, damage, and range. (Soldiers with a range greater than 0 automatically seek to keep at the edge of their range, making melee units chase them.)
A system like this would keep things fresh without requiring the player to manually micromanage things. (I would allow the player to decide the *chance* for each attribute, though, with 'classes'; each spawn would randomly choose a class (and then choose the weighted random stats) or 'none' (and every stat has an equal chance of being chosen.) Does that make sense?
I really like how it shows the MP/S increase for each of the ores. Unlike any other idle game I've played, this allows seeing at a glance which buy makes the most economical sense.
Bug: If you click heal after you die, it is still triggered. The HP is added to your health bar, but you are still dead. It should only trigger if you are still alive.
Bug: The higher the speed multiplier, the more effective turrets are. For example, if at a high wave, enemies will almost touch the base at 1x, but barely are able to get to the first turret at 5x.
An interesting game, but *PLEASE* get to be BFF's with the Unity Profiler; when BF & CoD has a higher framerate than a browser game, there is CLEARLY room for code optimization.
Only being able to fire when stopped means you might as well let the enemies kill you because you can't fire on the move and defend yourself. Not fun at all. PLEASE change it to the standard WASD and allow firing while moving. (...at a reduced accuracy and movement speed based on the angle between movement and aiming directions, of course.) It has promise but needs to have levels, so players can have a chance to win at first before increasing the challenge.
Thanks for the answer. this game is in test mode and your opinion is very important to me . control of the character is made in such a way to complicate the gameplay. adding new items will make the gameplay easier
Thank you for your feedback! Yes, as a die hard Creeper World fan, I always wanted to come up with my version somehow. But with Unity3D and the WebGL limitations, you can only do so much. Therefore we will port this thing to Unreal Engine by next summer. Thanks for playing!