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Sep. 05, 2010
The asteroids are squares because unfortunately when I was making the game I was still in the early learning stages - this being my first major project that didn't take an hour to throw together - and didn't know how to program various things, one of course being irregular shape hit tests. Updating the look of the asteroids, although beneficial, would be quite a tedious task since what's done is done, and efforts would be better spent on fresh projects. Feel free to offer suggestions and I will try to upload new versions regularly.
May. 24, 2010
This could have easily been a much better game by being a chain reaction game.
Oct. 21, 2009
congrats
Oct. 10, 2009
Try to get 30k
Oct. 05, 2009
Sweet! :O Next game due to release in a couple of weeks.
Sep. 15, 2009
Thanks a lot, man. Stay tuned for a better game :O
Sep. 03, 2009
5k is pretty good :/
Aug. 30, 2009
Thanks for the comments, guys :p I'll try to make something with more depth soon :D
Jun. 01, 2009
No problem, thank you very much for the kind words :)
Feb. 16, 2009
I see, that sounds like a good idea ;)
Feb. 05, 2009
@spacejanitor - there are only a certain number of pixels on a screen.
Feb. 04, 2009
sweet... 0km from Manchester
Jan. 17, 2009
holy shi-... lol? thanks for liking it :p I really should get back to making new games ;)
Nov. 17, 2008
77km and I didn't know where the place was at all... lmao?
Nov. 14, 2008
Oh dear...
Nov. 11, 2008
Where's the effort?
Yeah... I'm really struggling to find a good collision detection tutorial
Nov. 10, 2008
Whoa... epic fail if you die
Nov. 09, 2008
Whoa... very very good
Nov. 08, 2008
Sorry for the double post, but seriously, whoever the creator is, obviously has potential and should go about making much more complex games than this.
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