When you level skill there should be a server check to see if you have enough resources to activate it. If you don't, it should try to activate the next skill.
I like the new upgrade update but I still wish there was a way to use less cards. (like irrelevant t2 cards and t1 cards) I think if you could break down T1 cards and use them to add stars to T2 cards...that would be cool. It would bring in a cool way to balance T2 cards. Like maybe Spider King is pretty much the best thing around at the start of Haunted Wood but after some time, a 4 star Noclops might be way better.
The jump from T1-T2 in Haunted woods is a little steep so you lose that sense of progression. Maybe give a a conversion from gold to wood/iron so the first area doesn't become irrelevant.
I really like it so far. BUT...
1. Most of the cards are obsolete. The cons on most of the T2 cards immediately invalidate them.
2. Some kind of indicator on the card to show what tier it is would be nice. like a roman numeral I/II in the corner.
3. Some way to upgrade cards. maybe sacrificing x number of the same card to level them up and after a certain level they could gain a bonus stat or maybe even lose a negative stat. (like say, a Level 5 Meteor's bonus could change to "Disable gold production of other cards in this row" and a lv 25 Meteor could get rid of the "disable gold" stat entirely.
This game is great but its only 5 minutes long. =( The building blocks for a fantastic incremental game are there. DM me when you put out a full length game.
Are the achievements broken? i have all the lemonade stand ones but only have 300 stands...never 500. I have the 25,50,100,300 and 400 but not the 200 pizza achievements
seriously? i got enough gold to buy everything sooo fast. frontier 2...make bigger. like u go through stages in history. this entire crap game >.> stage 1
lol it's true, if we can't go around firing fishing lasers at shrimp irl anymore, we better have a virtual option.