Actually managed to beat this. Sorta cute, but the player's hitbox is too big, the platforming is unforgiving, and the enemies should be knocked back when they come in contact with you. It's actually kinda funny how you can cling onto walls by moving against them midair, but it gets pretty bad when you try climb stairs.
I like the game and all but ahhhh please stop moving around when I try to read the text!
Especially when someone keeps jumping up and down while talking about stairs.
The game is good but the last mission is too bad designed. You have to be lucky to win it.
The enemy has too much artillery support.
He seems to be too accurate with it, too.
You should be able to tell your units to hold position and maybe to run backwords.
I totally agree, unfortunately they don't take all of my suggestions