Sooo. I'll start by saying I think this game has some super potential. It's fun its a neat idea and I like it. I think you work to fix things which is good. I feel like maybe after each 100 lvls the diamonds should multiply from the x10 stage so 200-290 gives 2 per 10 lvls instead of 1?
Can we get a refund shop purchase option like 1-2 times since you've changed things and the +1 firefly from chest option still changes the price like you've purchased 2 if two unique cards are unlocked. It feels wasted at that point.
Zone 1 and on the upgrade panel it's called "Silica" but in zone 2 the resource is called "Silacon" it should probably be uniform throughout. Good base for an idle though. Looking forward to what may come!
Skills don't seem like they are scaling correctly. I know that the Ballista skill specifically isn't. I have rank 43 which should be doing 240% of my 1.1k Dex in damage. It's only doing 542 damage. Is there some secret math or is this just not scaling?
Even though skills are leveling up they are not affecting things. At least the ballista skill. I should be doing 100% of my dex with ballista's and they are still doing 50% like the original skill.
Is there plans for an upgrade to trapping speed/count of trimps? Using 128 trimps to fight makes trapping seem better than +8 or 16 to any resource gain. Would be nice to have a build 10/25/100 of traps and also to increase trimps caught that way at some point.
I am getting negative stat points as I go on. It kind of makes things impossible to deal with. I can reset them but it's annoying to have to keep doing that.
I really find that the fact it's making revving noises in the air and not based on whether your speeding up or not annoying. Also most bikes shouldn't spew black stuff out the tailpipe that much.
Thank you for your comment, multiplying prestige diamonds after each 100 lvls sounds like a good idea. I will consider putting it on next update :)