This game is fun for the first 15 minutes they're trying to hook you, but then it falls apart. The food/hunger system is a mess, with food barely filling you and new food costing a fair amount of resources. Once buildings start taking time to upgrade, it's hours of waiting, but you need those upgrades to start progressing at all. It's in need of serious rebalancing to make it fun, but I imagine the objective is not fun, it's getting money out of you. And I'm not spending money on a game that unbalanced/grindy that crashes all the time.
Fun game with some additions, but definitely the controls aren't as smooth as something like Meat Boy, which makes it more frustrating than it needs to be and stopped from getting too into it. Rolls and jumps often didn't work. For this sort of game if the controls pretty much need to be perfect.
I know you tried to mix up the format of this game with the missions, but they are really not fun to do. And tying them to the upgrades meant I stopped playing well before I finished.
An OK sim game, but there's little transparency as to what is good to do or not and it's absolutely riddled with bugs. Problems clicking on people, AI problems with both customers and staff getting stuck or not doing their jobs, etc.
A fun game, but has some design issues at higher levels. The elevator speed means that even with four servers you can't get to room service requests fast enough. The wide variety of customers and desires means that even if you try to organize things well it's hard to handle - I found the only good strategy to ensure 4+ stars is to make sure only a few types of customers appear and negatively market to the rest. Also it's easy to end up in a negative spiral if you where you get too many customer types showing up and all of them are pissed for one reason. Along those lines - upgrading or reorganizing is also a pain since you can only demolish and redevelop the room from scratch, not upgrade or move.
But really, it was a fun game, just had a number of issues that kept it from being a top flight sim that you could play for longer or figure out.
The NRG drinks concept just makes the game seem like a treadmill to nowhere. Constantly have to buy them to even be ready for a match, hardly any money/energy to train or do anything outside of matches.
IMO it would be better to have training or time that could be spent outside of matches after every match, not have it draw from your match energy. NRG drinks make sense as a mid-match boost, but as a required before every match thing they're just an annoying money sink.
It's a lot of fun and well-designed, but a little grindy for my tastes, which I'm guessing is a result of being able to buy things with Kreds. I'd much rather be able to get an upgrade every couple of runs, instead of of every 5-10 runs, which is where you end up later on. I eventually just started doing runs and leaving it on to get money because I needed the upgrades but didn't feel like doing a dozen more futile runs at the wallet.
I'll echo the grindfest complaints. Way too slow to build levels. I gave up in the mountains after I realized it would take me 10+ training sessions per stat, per bird, to get through the tournament. Just ridiculous.
Also I'm not sure how this game is so processor intensive. For a simplistic flash game it hitches like crazy on my laptop.
Probably one of the best games I've played on Kongregate. I say you should expand on the number of levels and songs, maybe add a couple new mechanics and expand the upgrade process, and you could sell this on XBLA/PSN/Steam. It's that good and I would love to pay for a longer HD version of this game on a big screen.
This game should be the poster boy for how not to implement microtransactions. Impossible to play for more than a half hour without buying more days, constantly insisting or suggesting you to buy things with tokens, and leaderboards that are pointless since you can buy your way to the top of everything.
I saw the premise and wanted to play since I love this sort of game, but I'd rather go buy Recettear than be microtransacted to death from a flash game.
I like the Othello-ish strategy game, I like the philosophical analysis, and I like the style. The platforming is just not that great though. Your character feels slow, sticky and out of control with strange momentum, like I'm playing a platformer from the SNES days.
Shows potential, but there are a ton of problems with the game. The AI is frustrating and the game design does nothing to help that. If you're going to have dumb-as-bricks AI, don't make levels designed so the penguins can just run endlessly into a bush or go after the absolute wrong turtle - far too luck/grind based as it is. Lack of hotkeys and magnet upgrade also makes the player's role far more frustrating than it should be.
On lower difficulties it's fun, on higher difficulties it's impossible and requires insane luck to make it. By the time the first horde appears, you're almost assured of being overrun, and that's without bad events killing people off with regularity.
Aside from the strange leveling issues, the main problem is the mage's ranged attack completely disrupting the game. She becomes way overpowered and gains tons more experience compared to the others, so you just end up babysitting the other two while she destroys everything. Everyone should have a ranged attack really.
I agree with the major complaints - a lot of the main elements of the game are just badly designed. It's obvious a lot of work and craft went into the game, but the inventory, save system, pet death system, battle/movement system and isometric view all make the game far more frustrating to play than it should be.
I know you've dismissed the complaint, but the attack percentages are indeed ridiculous. Logically, I should be able to use a 70% attack all of the time against creatures that take two hits, and I would get enough hits to make it worth it. That never happened. I gave up on smash hits and just brute forced my way through most of the game, because of the wonky hit percentages. Incredibly annoying.
I'll add - far too much randomness and far too much difficulty on the bosses. Even at top levels with the best gear you can get wiped out if a boss gets the right roll on you. Just not good design. I've beaten the game, but it shouldn't take me several times to beat each boss because of the design.