Debilikon's Comments

Game comments and reviews

Merchant Empire

Jul. 05, 2020

10

This game has good potential, but now it lacks features. You just sail here and there and buy/sell things. Without some kind of missions/property manaement/marine combat it become boring after 5 minutes of play. Also buying/selling is awkward. Most time I want to buy/sell max, but I click buy->max->confirm to do the simple thing.

Woodcutters IDLE

Apr. 03, 2020

3

If you click bird multiple times, you get $$ each click!

Idle Pins

Jan. 24, 2020

10

Why leave unlockable/formation pins in the bag? It just clutters everything!

Cividlization 2

Jan. 15, 2020

3

Please put a formula for faith>favor conversion in the help section. Or any other tip to clarify how much favor you will get soon (like 'gather 54k more faith for +1.2 favor').

Cividlization 2

Jan. 15, 2020

1

Looks like I got +1 Trade Route when researched Diplomacy. Please add it to the description.

Cividlization 2

Jan. 13, 2020

0

Got "festive-perlman-5fad70.netlify.com refused to connect." today. How this can be fixed?

Cividlization 2

Jan. 10, 2020

0

Concuered barbarian city and cannot move troops from/to it. It opens attack window and upon clicking 'attack' nothing happens.

Idle Raid: Battles

Nov. 20, 2019

2

Cannot connect to server after loading game. HTTP post to https://raidcloud.ximga.net/api/account/auth/kong fails, Origin: https://game312426.konggames.com Referer: https://game312426.konggames.com/gamez/0031/2426/live/index.html?kongregate_game_version=1574171184&kongregate_host=www.kongregate.com if it helps.

Developer Reply

Does it happen all the time for you or only sometimes?

Rogue Fable III

Dec. 07, 2018

0

I managed to deal 585 critical hits with my rogue!

Rogue Fable III

Dec. 07, 2018

1

After winning the game with Enchanter, Storm mage and Ranger I was tempted to try melee character. I thought it will be hard to survive when you have to move to your enemies, but then I went warrior, it was unbelievable! With good weapon you oneshot your enemies, shield block and axe helps you to clear swarms fast. My HP was about 120 to the end of the game, I had 20+ protection and finding Flash Freeze spell spelled doom to my foes. One of the easiest run in this game!

Rogue Fable III

Dec. 05, 2018

1

boots of running + attack on move/strafe skill is the awesome combo for any ranger/mage!

Rogue Fable III

Dec. 03, 2018

1

I love how RF3 introduced variable damage. Now you should rely on your tactics skill rather than simple arithmetic, and take into account that sometimes you can deal less damage!

Rogue Fable III

Nov. 30, 2018

1

Awesome game! Which refers to my favorite DCSS! Tried to win with Strom mage (like em since Rogue Fable II because of water crits, but died in Yendor halls because I run out of food and rushed to the gobblet) And then I took Enchanter! This class is purely devastating!

Realm Grinder

Jul. 03, 2018

0

Cloud save is awful. I lost several hours of active play after I went offline. Game always says that it saved progress a few seconds ago, and I also overwrite for sure when going offline. It is very disappointing.

Rogue Fable II

Mar. 28, 2017

-1

IMO fire mage needs some buff. He is lack of crowd control (electric stun, poison cloud), fireball have wierd area of effect, OOF is slow, uncontrollable and enemies dodge it with ease.

Rogue Fable II

Mar. 28, 2017

-1

Life spike crit damage heals caster only by a half of base damage

Rogue Fable II

Mar. 28, 2017

1

Should duplicate equipment I pick upgrade existing one? I picked Staff of poison twice and got no upgrade! Also, how can I wish for staff?

Rogue Fable II

Mar. 28, 2017

1

Also I have something to report: 1. When player use skill to kill enemy and level up in the same turn, first you get level, next your MP is reduced by the skill mana cost. I believe it should go in reverse order. 2. I don't know is it a bug, but ice bombssometimes deal huge damage to stunned enemies out of LOS. 50 is common damage, and I hit 100 once.

Rogue Fable II

Mar. 28, 2017

-2

Hi everybody! First, I want to thank Justin Wang and all contributors (if any) for this great game. I love how user-friendly interface meets roguelike style here, creating great game with awesome replayability. I grew up on DCSS and really apreciate that aspects of the game. I have some questions/proposals which (I think) can make this game better. 1. Why do this game use euclidian distances for projectiles and LOS? Most (not slow) enemies move diagonally and along the grid with the same speed, so it is wise to approach your enemies via different ways if you are a ranged combatant or a melee fighter. 2. Why LOS and tiles you can hit are so different? This forces players to bear in mind all that obstacle mechanic and learning whether you can shoot around the corners and statues or not.

Rogue Fable II

Mar. 22, 2017

0

Game crashed when I tried to shift (or ctrl) click a stask of darts in my inventory while trading. It would be nice to have an option to sell whole stack.

Developer Reply

Will look into the crash. Stack selling would be nice, I was trying to avoid having additional buttons on the interface but ctrl/shift click sounds like a good, standardized way to handle that. Thanks!