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Deciusbrutus' Comments

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Pumpking

Play Pumpking

Feb. 19, 2020

Rating: 0

Maybe an enemy type that moves 2:1 or 3:2 compared to you?

Spin!

Play Spin!

Dec. 09, 2019

Rating: 3

Level select needed, and there's inconsistent behavior even with identical inputs, possibly framerate based?

Four Color Theorem - Coloring Puzzle Game

Play Four Color Theorem - Coloring Puzzle Game

Dec. 07, 2019

Rating: 1

For a challenge mode, find nontrivial diagrams where the greedy algorithm makes an error early on.

Fear Less!

Play Fear Less!

Nov. 19, 2019

Rating: 42

The timing on those jumps doesn't leave mushroom for error.

Exit/Corners

Play Exit/Corners

Jul. 29, 2019

Rating: 0

Four empty contestant pods near the door, then two full pods, then an empty pod. The sponsor was there, and could have come in if they wanted.

Unstable Engineer

Play Unstable Engineer

Jul. 21, 2019

Rating: 1

Is Aquatic hard 3 luck dependent, or framerate dependent?

Exit/Corners

Play Exit/Corners

Jun. 28, 2019

Rating: 9

Chapter 29 is running out of June to release in...

Labyrneath II

Play Labyrneath II

May. 26, 2019

Rating: 9

Can't tell if not being able to grab vines while falling fast is intended and just not reliable or framerate dependent collision bug.

Exit/Corners

Play Exit/Corners

Feb. 11, 2019

Rating: 19

You're running low on 'early 2019' for 26-29...

black

Play black

Dec. 07, 2018

Rating: 0

Seems to me like some of the puzzles were the same as Red and Yellow?

Exit/Corners

Play Exit/Corners

Sep. 19, 2018

Rating: 1

Taking a page from The Rain-Slick Precipice of Darkness, I see.

Tough Growth

Play Tough Growth

Jul. 22, 2018

Rating: 0

Play on touch screen for speedruns.

Exit/Corners

Play Exit/Corners

Jun. 16, 2018

Rating: 6

I feel cheated when I figure out the puzzle as intended without needing a hint, and then the cutscene says that I guessed.

Aisleen

Play Aisleen

May. 16, 2018

Rating: -1

Headphone warning!

Arzea

Play Arzea

Nov. 06, 2015

Rating: 1

Unresponsive controls are no substitute for challenging platforming. If a jump is impossible, it should be impossible by at least a block; jumps that are impossible by a pixel tell the player that they can get it if they execute perfectly. Edge detection is off as well; a jump that should be off of the corner of a ledge is consistently counted as the double jump, which makes the false feedback about jumps needing to be perfect to reach the next ledge even worse.

Reincarnation: All Hallow's Evil

Play Reincarnation:  All Hallow's Evil

Oct. 29, 2015

Rating: 3

Could we figure out that this guy is evil without luring two kids to their death?

Infinity Inc

Play Infinity Inc

Oct. 17, 2015

Rating: 1

A counter at the end showing how many clones died, and how, would be a nice add.

The Light Temple

Play The Light Temple

Oct. 17, 2015

Rating: -1

Two-player local co-op.

Heroes of Glory

Play Heroes of Glory

Sep. 25, 2015

Rating: 2

At least have the decency to reskin the purchase cost into Kreds for the Kongregate version.

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Sep. 16, 2015

Rating: 5

The first couple of Papa's X games were interesting. Now it seems like they're just trying to repeat a formula that was once good. The way to make a good game isn't to figure out what feature you need to add to the same game, but to find new games.

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