For the love of god, why won't the game text load properly? All I get are spaces filled with "???" When this happens, I can't progress to the gameplay...
Not a bad game except for a serious game freeze bug at the end after defeating The Judge and attempting to close the stage results prompt. I'm not sure if this is a result of defeating it with the limit attack. I also think something is wrong with the fight with Drow; after the first couple of opportunities to attack, Ive's dial offers nothing but dodge opportunities, leaving you with only the option to fight it with the limit attack. I'm not sure if this is Working As Intended. I'll raise the rating from 3 stars to 5 once the first bug is fixed, if you fix it.
One more thing; your art is pretty good, and I can tell you put a lot of love into the game, but as cool as you're trying to make the techno UI at the bottom of the screen, your art's not being looked at as much as you probably want it to be seen since folks' eyes are almost always locked on that dial instead of watching the action above it during fights. Keep that in mind for any future stuff you make.
Rather impossible to play. The gravity well never seems to be as strong or weak as I need it to be, and there's no way to get the planets I finally manage to get together into a stable orbit, much less steer around the Nemesis planets circling the main sun.
Every battle consisted of me running backwards in a circle while firing at what was chasing me. There's not really any strategy required in this game other than taking a few of the skills to heal, increase cash flow, or boost damage (the latter being optional), and the enemy behavior is cheese because they turn as fast as you can try to outflank them. There's not enough entertainment or plot here to balance out the grindiness. Also, the difference between the out-of-combat and in-combat graphic style is jarring; it's like you took two different games and mashed them together...
Fun! If I can make a suggestion: use inverted mouselook, not the current mouselook scheme. Inverted mouselook seems to be the norm for first-person and third-person perspective games. I know it's what feels natural for me, at least. Or, you could add an option to toggle the mouselook schemes. I was kind of looking for one when I started playing.
Pajama, your survival rate goes way, way up on that attack if you've blinded the Hydra heads beforehand. 5 starred it, I've been playing it for days on ArmorGames.
thank you for your feedback, we'll keep it in mind. The bug is fixed now, thanks for playing our game :)