Fantastic so far. You've done a great job of combining the complexity and strategy of classic JRPG battles with a genuinely arcade-like feel, at least to the main part of the game. Which is, of course, battles.
Finally beat this beast on Harder...on day 173. Still, it was satisfying getting all four endings simultaneously. Gotta get lucky with the initial placement of hospitals, labs, and farms. Scavengers are worthless unless you're going to run out of food in two days, and if you keep up the pace of expansion this shouldn't be a problem.
I will NOT be attempting Nightmare.
5/5 for style and difficulty. Looks great and is simple to play; the difficulty scales up quickly but in a good way. Right around wave 11, this game will tell you whether you suck at it. The difficulty actually reminds me of Gradius III.
Really fantastic execution on a cool premise. I thought the fact that the main characters are essentially unkillable really diminished the tension (it felt unnatural that there wasn't at least a timer during the fight), but Anabel at least makes it kind of funny. Speaking of Anabel, she's pretty kick-ass. 5/5
Not a bad game. I have been successful by prioritizing archer development and just being super aggressive with building everything else up. Getting a marketplace is really helpful early since you're not spending gold on research yet and can use it instead to make up for your poor resource production. A save button would be helpful, as well as maybe different types of games...like having multiple computer opponents, or different difficulty levels or other special conditions.
Great game. The controls are simple but the chopper still requires attention to pilot successfully. The general look was pretty cool, too, and there's some nice attention to detail in the graphics. And I kept expecting my boat to blow up :)
If you can't have reasonable unit behaviors (such as not consistently winding up at the bottom of the map, away from turrets), at least provide manual control. Also, there's a bug which causes even fully upgraded mana regen to revert to the original rate if you buy the starting mana upgrades. Even with the flaws, terribly easy. 2/5
:D for awesome sound and the coherent energy beam attack (every starship shooter needs one of those!)
D: for the fact that it never really got any harder. And what's with not being able to keep my powerups between levels?
Still, 4/5
What a fascinating little game. Someone commented earlier that it feels a lot like playing sodoku, and it's obvious why: the task here to work through things logically, just like in that game...A is true, so B must be true, and if B, then C... Anyway, it's a lot of fun :D
Overall, this is a really awesome game. While I wouldn't know it from personal experience, the balance between planning and luck (or lack thereof) probably reflects the reality of this kind of battle pretty well.
What doesn't reflect reality are a few glitches I've noticed. Sometimes, fortifications will randomly move from where they were placed to somewhere else entirely or just vanish all together. Also--and this is particularly painful to watch happen--tanks have a nasty habit of shooting themselves. Any chance you could fix these?