I really wish the main turret would just always fire. It seems to only aim at the closest enemy, but it takes a second to fire, normally resulting in that enemy already dying by other towers. This makes the main tower have to aim again. Then that enemy dies before it can fire. Then the main tower aims again, never getting to fire...
1: Increasing max mana is strictly a hinderance since spells cost a percent and mana regen isn't. If you're going to keep percent based spells at least have their power be proportional to mana used. Otherwise making int as low as possible is a better strategy than raising int.
2: For Sword and ring have two stat comparisons ex. Str: 5 (-2) (+3) since there are two slots for those.
3: Hero stats being just a percent boost seems really terrible for early-mid progression. Several ascends poured into a single stat could give the same amount of points as getting a slightly better piece of equipment. Perhaps make it give +1x stat and +2x% instead of just +2x%, That would make them much better for early portions of runs when a single stat is worth much more and a percent much less, and still be good later in runs when the reverse is true.
4. Hero upgrade for xp gain doesn't seem to affect the xp bonus on character+ sheet.
When I bought the first quantum processor and got the 1% chance of isotopes upgrade all of my quantum foam and quantum foam upgrades went away. I don't know if this is a bug or not, but I can't find anything that says either of those does that.
Blackmarket price for RP can be 0, 0 times multiplier is always 0. Endless RP. Broken game. (Also max button for buying RP doesn't in fact buy maximum possible, just a bit more than 100...)
There should be a warning that states that quantum foam stuff gets erased.