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Game comments and reviews
Jul. 11, 2016
Cloudcade - Please don't get me wrong, I enjoy the game a lot and I've devoted a nice chunk of time to it despite only recently starting. There isn't a need to sugar coat it, you would like to make revenue from virtual currency and you are definitely on the right track with how you push it in most aspects of the game. Saying that the 3 day trade lock is to prevent abuse is fluff at best. You just stated yourself that "upgrading" negates this so in effect it's ok to abuse the trade house if you buy virtual currency and spend it on the upgrade but players who do not engage in said transaction are the ones this "abuse prevention" is targeted at. I hope you guys continue to make enough revenue to net a profit but let's at least be honest about why the restrictions are in play as they are.
Developer Reply
Hi Dellevi, the upgraded crafting slots were added many months after the 3-day trade penalty. While those are a premium feature for monetization, this restriction has long been in place. Thanks. :D
Jul. 10, 2016
007linx - The reason you cannot trade for 3 days is because this game penalizes you for not purchasing gems in every form possible. There are very specific rules regarding the trading house and if you cancel a trade outside of these rules then you get stuck with a 3 day wait in that trade slot unless you throw 1,000 gems into an "upgrade" which negates the wait time. I was shocked too, I figured a 24 hour wait would be acceptable but 3 days is merely a shameless push to nudge players into purchasing virtual currency. Check out the forums for some tips on the trading house and it's rules if you get a chance, the thread will likely save you some grief in the future.
Hi there, the penalty is in place to prevent players from abusing the Trade House. It doesn't apply to trades cancelled within 5 minutes of postings; postings that have been up for 4 hours; and if an item in the trade has sold. Yes, upgraded slots do negate this as well, but there are still several other ways to avoid this.
Feb. 14, 2014
Lives and repair costs really ruin an otherwise fun experience. Gave it a 3/5 for a good concept and interesting gameplay, though I knocked two stars off because of the issues I mentioned above.
Feb. 09, 2014
Stay strong on your quest to the medium badge! It's painful and you'll curse the gods which you are killing already but in the end once you acquire it and leave this stinking cesspit you'll be a true champion.
Multiplayer would simply be out of this universe.
Jul. 29, 2013
The art looks far to similar to Realm of the Mad God.
Jul. 20, 2013
Buys frost spell twice, does not get frost spell. This sucks, goodbye coins.
Jul. 18, 2013
Some of the junk items are not picking up. Had an issue with the books and scrap metal in the eastern gate area. Other than that everything went and played smoothly enough. Looking forward to the final product.
Nov. 11, 2012
Humorous references, Check. Decent game mechanics, Check. Attention grabbing plot and characters, Check. Great game. It's fun and offers a decent amount of difficulty. No more time to comment! Must purge more evil!
Thanks! I hope you are playing the game on hard!!! =P
Nov. 08, 2012
Super happy to see that not much has changed with the hit rate percentage! I always loved the miss 90% of the time at 85% chance to hit. :P
Aug. 21, 2012
Yo Dawg! That felt like the longest Medium badge I've earned to date.
Jun. 03, 2012
What an improvement from the others in this Series! Don't get me wrong the other games were amazing as well. But this takes the cake, what a great game after such a long wait.
Oct. 06, 2011
I might make better progress if I didn't nose dive at 150k feet and attempt to do Barrel Rolls.
Oct. 05, 2011
You can't understand how grind intense this series is until you actually get into them. Fml.
Oct. 04, 2011
For a game called Run you sure have to jump a lot.
Oct. 01, 2011
Why am I spending my hard earned tips on things for the shop? I never learn.
Sep. 30, 2011
It would be more Epic if the Badges worked properly.
Sep. 21, 2011
Why did the Zombies cross the street? To eat the guy on the other side.
Sep. 14, 2011
The long awaited sequel! Glad it's out but I really have to agree with what the others have said. Lagging 10 minutes in gets to a point that you have to refresh and is annoying beyond belief. And of course there are an assorted number of bugs that have yet to be fixed. Overall it was still fun, if not a little short. I look forward to the next chapter.
Sep. 11, 2011
@Kactus04 - Did you have any kind of gear with improve potions % on it?
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