Toksin2, sure, the second tier buildings have their uses, but for me at least only in the beginning of a new run. Also the constant clicking of scrolls doesn't do it for me in an idle game.
Dear Developer,
Again I ask you to take a step back and think about which direction you should take with this game. You push updates that doesn't touch the major complaints (nor simple spelling errors), but rather introduce new things that aren't either ready yet or tested out. Currently we have 3 "builds" but only one that seems viable. The progression (new monster) is quite boring. And your thoughts on a Steam release makes me fear that any proper ironing out isn't coming for a while whilst you work on the next release. Please work on this version before pushing the next one.
4) The food nerf is not optimal. A nerf might have been needed, but now warehouses are more or less pointless.
5) Do something with cows and horses. Fat cows was a band-aid, how about making them a "currency" that you can give a building by ctrl + clicking or something. The current drag and drop (with the addition of cows that leave the screen) is less than optimal.
6) What are your intentions with the race(s( I assume that more will come))? Thus far (for me) the elven and druidic buildings doesn't give enough resources to be a valid strategy. In the long run only Farm, Well and Homestead give enough Food to be viable (my experience).
Dear Dev, please take a few moments to look through the comments. Several features are requested, and some trivial bugs are present. I ask that you take a few moments to work out the kinks that are in this game rather than put new stuff in.
For example:
1) Staff of the earth give peasants, even if you have fairies.
2) No way to save or export/import data.
3) Why have one long column of scrolls? Use the area, we don't need 2/3 background.
And finally, the "do not hire more" button is difficult to know weather it's on. I would suggest different tool tips according to state or perhaps a check mark (V) and a X to make it clearer.
Restart button returns me to my game with a message that I was gone for 0 seconds.
The "Or" between buildings could be more centered (and easier to spot).
Also it would be nice with a visual clue if a you can afford a building, like how the reqs turn green.
Am I missing something? My current world is "Wooded Forest of Machine", where Beetles are a thing, but I have yet to find/unlock any beetles. In the Lab I'm past Travel, and have thus far not found anything beetle related. Bug or user?
Interesting game so far, but it involves too many drop down menus and unnecessary clicks. I would hope for some changes in the IU. Also, Kinpins, I'm now at 13, and the game gradually grinds to a halt. Is there any other bonuses further down the line, or any planned?
@Developers
The new UI has some good features, however the way City Hall has been implemented isn't one of them. The way it is now it takes up way too much space. A more minimalistic aproach(?) or just all the sub-menus as buttons on the bottom would be better imo. Other than that the new design is looking quite good! Thanks!
Thanks for the feedback :) The UI is now fixed with all menus visible !!