Music is a bit loud and repetitive and it could use some more pause time between resets (maybe a button for that?) but otherwise pretty good, like the idea. 4/5
I'm not sure if the ninjas take more than one shot to kill with various guns, but trying to kill them with the revolver is annoyingly hard. Accuracy is iffy, I can shoot a ninja in the head a few times and only one of the shots will kill it...the problem becomes moot with the 9mm (faster shooting) and the rocket launcher (huge radius), but it might be worth investigating. The visuals could use some upgrades too if you have any artist friends. 2/5
Ok, I have no idea what the glowy thing is about since it's never explained. Also in level 2 there are enemies that don't seem to take damage (not glowy). Not enough explanation, also being able to see range before you place is a must.
Because I've seen a lot of confusion regarding the skill points -
Each point gives you 2.5% improvement in a stat (up to a total of 30% increase with 12 points) except cost reduction which give 1.5% improvement. This is way down from earlier builds because people were putting all their points in cost reduction and just building cannons all the time. We'll try to make the interface more informative in the future!
Thanks for all the reports guys, the dev team really appreciates the feedback! We've made some changes to the game and added a mechanic that should hopefully make "spam cannons around the base" not as effective as it has been and make the game more enjoyable. If you like the changes, please remember to rate us up! Part of our grade is how well the game is received in the real world! :)
Thanks for all the feedback people! We are currently working on an overhaul of enemy health scaling and tower damage balancing to make things more interesting and less "spam cannons to win".
I hope everyone enjoys the game! If you do encounter a bug, please report it using Kongregates bug report tool or send us an email to dotl.contact@gmail.com with a screenshot and description of the problem. Thanks for playing!