Try to reload the web page. The game is well optimized, but but some glitches may appear.
And I hope all those english issues will be fixed: I hired a new proofreader.
Great game. Finished it several times and keep coming back.
About the 3rd battle (the orc general in the castle):
You need to accumulate damage overtime. Use all your archers, then the catapult. Park one elite dwarf at a time (switch when low on health) next to the orc but do not attack. He will, and will deal massive damage, but will take some too. Overtime he'll take more and more. After he's at half point have your general attack (after the ranged units) using some of his enhancements. After the orc reaches 100 points have any healthy dwarves join in too. The Orc will fall. This works for me every time.
Great game overall. I agree with others that it needs some work. Suggestions:
1. Base damage for flank (4?) and rear (6?)attacks.
2. Fewer critical chances for archer and or catapult units. A million times over I've lost super upgraded Elite cavalries to a series of criticals from archers/catapults, when otherwise I was rocking. Not fair, as the AI was losing the tactical game and was compensating with pure "luck".
3. Advantage to melee units when attacking archers/catapults. No brainer, as historically it was always the case in the middle ages. Should get decimated.
4. Healing as a purchasable ability when upgrading. To use once per battle as the others.
Try to reload the web page. The game is well optimized, but but some glitches may appear. And I hope all those english issues will be fixed: I hired a new proofreader.