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I am a black god.I am a demon.I am a cursed soul.I am a tormented soul.I am a demon warrior.I am a forbidden soul.I am a demonic killer.I come from Dante's Inferno.I come from another dimension.I come from a dark place.I am an immortal being.I am Baal's weapon of destruction.I am the abbadon.I am the soldier of hell.I am a ArchDemon.I am 666.I am the beast of X.I am the overlord of destruction.I am the harbinger of doom.I destroy everything that gets in my way.I am DemonAxelX.And I rule all!!Or i'm just a dumb 13 year old kid who likes demons.And everything that is about hell.Some demon names are
Sonnion,Oliver,Raum,Behemoth,Cerberus,Lucifer,Hades
,Abbadon,Baphomet
,Beelzebub,Belial,Mastema,Mephistopheles
,Sammael.Most demons are made up by people.The games that I like are Disgaea 1:Hour Of Darkness,Disgaea 2:Cursed Memories,Disgaea 3:Absence Of Justice,Devil Trigger,Devil Trigger 2,and Devil Trigger 3.I like pizza.And Asian food.I like RPG/strategy games.And MMOs.I like whacking stuff with bats.The websites I go to are mofunzone,newgrounds,arcadeprehacks,armorgames,and jayisgames.The seven deadly sins are lust, gluttony, greed, sloth, wrath, envy and pride.A desert I like is pie.Speaking of pie,pi equals 3.14159.And the Square root of pi is 1.77245385.The only kid channels I watch are Cartoonetwork and Nick.Do you know what NaN means?In computing, NaN, which stands for Not a Number, is a value or symbol that is usually produced as the result of an operation on invalid input operands, especially in floating-point calculations. For example, most floating-point units are unable to explicitly calculate the square root of negative numbers, and will instead indicate that the operation was invalid and return a NaN result.In floating-point calculations, NaN is not the same as infinity, although both are typically handled as special cases in floating-point representations of real numbers as well as in floating-point operations. An invalid operation is also not the same as an arithmetic overflow (which might return an infinity) or an arithmetic underflow (which would return the smallest normal number, a denormal number, or zero).
IEEE 754 NaNs are represented with the exponential field filled with ones and some non-zero number in the significand. A bit-wise example of a IEEE floating-point standard single precision NaN: x111 1111 1axx xxxx xxxx xxxx xxxx xxxx where x means don't care. If a = 1, it is a quiet NaN, otherwise it is a signalling NaN.
A NaN does not compare equal to any floating-point number or NaN, even if the latter has an identical representation. One can therefore test whether a variable has a NaN value by comparing it to itself, thus if x = x gives false then x is a NaN code. Likewise x \neq x gives true. A computer compiler might however rearrange such expressions according to the axioms of formal logic not IEEE arithmetic, and deduce them to be the constants true and false respectively. A function such as IsNaN(x) should therefore be made available in systems offering such facilities. If two values are to be compared the simple test if x = y then ... must now be recast as if x = y or IsNaN(x) = IsNaN(y) then ... though remember that x and y can have different bit patterns that will both result in IsNaN reporting true.
In the IEEE floating-point standard, arithmetic operations involving NaN always produce NaN, allowing the value to propagate through a calculation so that errors can be detected at the end without extensive testing during intermediate stages.
In the proposed IEEE 754r revision of that standard the same rule applies, except that a few anomalous functions (such as the maxnum function, which returns the maximum of two operands which are expected to be numbers) favour numbers—if just one of the operands is a NaN then the value of the other operand is returned.
A different approach has been implemented in the NaN 'toolbox' for GNU Octave and MATLAB. In that toolbox, NaNs are assumed to represent missing values and so the statistical functions ignore NaNs in the data instead of propagating them. Every computation in the NaN toolbox is based on the non-NaN data only, which can be useful if it is known that NaNs cannot be produced by computational errors.
Since the representation of a NaN code has many bits whose value is unspecified, one possibility would be to agree that certain bits would be set to on for different causative occasions: one for x/0, another for the square root of negative numbers, and so on. Then, when one NaN condition is to be combined with another, these bits would be subjected to an or operation so that at the end of a sequence, the final NaN code would give some indication of the provenance of the errors encountered along the way. Similarly, it could be agreed that other bits would be available for the user's indications of errors. All this would require formalisms for inspecting and manipulating the component fields.How is NaN created?The following practices may cause NaNs:
* All mathematical operations with a NaN as at least one operand
* The divisions 0/0, ∞/∞, ∞/-∞, -∞/∞, and -∞/-∞
* The multiplications 0×∞ and 0×-∞
* The additions ∞ + (-∞), (-∞) + ∞ and equivalent subtractions.
* Applying a function to arguments outside its domain, including taking the square root of a negative number, taking the logarithm of a negative number, taking the tangent of an odd multiple of 90 degrees (or π/2 radians), or taking the inverse sine or cosine of a number which is less than -1 or greater than +1.
In the last case, NaN conditions may result during the function's calculations simply as a consequence of the arithmetic, or, the function's calculations might have been revised so as to deal with and generate special codes in an organised manner. These special codes are yet to become standard across all (or most) computer designs, and until their usage becomes standardised general purpose computer languages will not have their standards expanded to incorporate them. Thus, the descriptions of standard functions such as square root seldom discuss these non-standard issues.
It is important to realize that these NaNs are not necessarily generated by the processor. In the case of quiet NaNs the first item is always valid for each processor; the others may not necessarily be. For example, on the Intel Architecture processors, the FPU never creates a NaN except in the first case, unless the corresponding floating point exception mask bits have been set. The other items would cause exceptions, not NaNs. However, the software exception handler may examine the operands and decide to return a NaN (e.g. in the case of 0/0).Quiet NaNs?Quiet NaNs, or qNaNs, do not raise any additional exceptions as they propagate through most operations. The exceptions are where the NaN cannot simply be passed through unchanged to the output, such as in format conversions or certain comparison operations (which do not "expect" a NaN input).Signalling NaNs?Signalling NaNs, or sNaNs, are special forms of a NaN which when consumed by most operations should raise an invalid exception and then, if appropriate, be "quieted" into a qNaN which may then propagate. They were introduced in IEEE 754. There have been several ideas for how these might be used:
* Filling uninitialized memory with signalling NaNs would produce an invalid exception if the data is used before it is initialized
* Using an sNaN as a placeholder for a more complicated object such as:
o a representation of a number which has underflowed
o a representation of a number which has overflowed
o number in a higher precision format
o a complex number
When encountered a trap handler could decode the sNaN and return an index to the computed result. In practice this approach is faced with many complications. The treatment of the sign bit of NaNs for some simple operations (such as absolute value) is different from that for arithmetic operations. Traps are not required by the standard. There are other approaches to this sort of problem which would be more portable.
There were questions about if signalling NaNs should continue to be required in the revised standard. In the end it appears they will be left in.NaN in function definitions?There are differences of opinion about the proper definition for the result of a numeric function which receives a (quiet) NaN as input. One view is that the NaN should propagate to the output of the function in all cases to propagate the indication of an error. Another view is that if the function has multiple arguments and the output is uniquely determined by all the non-NaN inputs, then that value should be the result.
If we define pow(x,y) = x ** y
What is pow(1, NaN)?
The first view is that the output should be NaN since one of the inputs is. The second view is that since pow(1, y) = 1 for any real number y, or even if y is infinity or -infinity, then it is appropriate to return 1 for the case of pow(1, NaN). This is the approach in many math libraries.
A similar concern is for the test
(x <= infinity)
which is true for all extended real values of x. But in IEEE 754 (NaN <= infinity) is false.NaN in integers?Most fixed sized integer formats do not have any way of explicitly indicating invalid data.
Perl's BigInt package uses "NaN" for the result of strings which don't represent valid integers.
>perl -mMath::BigInt -e "print Math::BigInt->new('foo')"
NaN
Displaying NaN?Note that the software libraries of different operating systems and programming languages will have different string representations of NaN.
nan
NaN
NaN%
NAN
NaNQ
NaNS
qNaN
sNaN
1.#SNAN
1.#QNAN
Since, in practice, encoded NaNs have both a sign and optional 'diagnostic information' (sometimes called a payload), these will often be found in string representations of NaNs, too, for example:
-NaN
NaN12345
-sNaN12300
(other variants exist)
The string representation "-1.#IND" is also encountered, which is not a NaN, but an indeterminate form.NaN encodings?The encoding to distinguish a signaling NaN from a quiet NaN was not specified in IEEE 754, which has led to at least two variant encodings. The current IEEE 754r proposal recommends (for binary encodings, in section 6.2.1) that the first fraction bit of the significand be set to one for a qNaN and be zero for an sNaN. Preferably, one other bit in the significand would also be set to one. This ensures that when an sNaN is converted to a qNaN (by inverting that bit) the result is guaranteed to still be a NaN (rather than perhaps an infinity, should all remaining bits of the significand be zero).
On processors from Intel and AMD the first fraction bit of a binary significand is set to one for a qNaN and is zero for an sNaN. Other vendors use different schemes.
For the proposed IEEE 754r decimal encodings, Infinities and NaNs are distinguished at a 'higher level', and so there is no confusion between NaNs and Infinities. Therefore, in this case, a 1 is used (in the equivalent position) to indicate sNaN, because turning this to 0 still indicates a (quiet) NaN. Hence, an initialization of all-ones sets any storage for these encodings to signaling-NaN, which is an appropriate setting for 'uninitialized' numeric data.Well thats all you need to know about NaN.I call NaN not a noob.Let's talk about the devil.The Devil is the title given to the supernatural being, who, in mainstream Christianity, Islam, and some other religions, is believed to be a powerful, evil entity and the tempter of humankind. The Devil is commonly associated with heretics, infidels, and other unbelievers.
The name "Devil" derives from the Greek word diabolos, which means "slanderer" or "accuser".[1] In mainstream Christianity, God and the Devil are usually portrayed as fighting over the souls of humans, with the Devil seeking to lure people away from God and into Sheol. The Devil commands a force of lesser evil spirits, commonly known as demons. The Hebrew Bible (or Old Testament) does not assign this level of personification to the devil; there, the Adversary (Ha-satan) is a servant of God whose job it is to test humankind.
This entity is commonly referred to by a variety of names, including Abbadon, Angra Mainyu, Satan, Asmodai, Beelzebub, Lucifer, Belial, and Iblis. Many other religions have a trickster or tempter figure that is similar to the Devil. Modern conceptions of the Devil include the concept that it symbolizes humans' own lower nature or sinfulness.
People put the concept of the Devil to use in social and political conflicts, claiming that their opponents are influenced by the Devil or even willingly supporting the Devil. The Devil has also been used to explain why others hold beliefs that are considered to be false and ungodly.That's all you need to know about the devil.So let's talk about disgaea..Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed.
Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.So let's talk about the characters. * (Laharl) (ラハール, Rahāru) is the son of King Krichevskoy, who plans on becoming overlord after his father's death. He is incredibly arrogant, and he always tries to prove that he is the strongest demon in the Netherworld. He becomes physically sick when hearing optimistic sayings, especially "love", and when he sees women with sexy bodies. Voiced by: Kaori Mizuhashi (Japanese), Barbara Goodson (English)
* Etna is the leader of the Prinny squad, and one of the few vassals who remain in the Overlord's Castle after King Krichevskoy's death. She serves Laharl, though in a very sarcastic and insincere manner. However, she slowly changes her attitude after Laharl spares her in spite of her betrayal, and becomes more loyal to him (she finally accepts Laharl as an Overlord after he helps a young demon to find his pets), even though she retains her sacarstic nature. She is very abusive toward the Prinny Squad, often using excessive violence and fear to keep them in line. Voiced by: Tomoe Hanba (Japanese), Amanda Winn-Lee (English)
* (Flonne) (フロン, Furon) is an Angel Trainee sent on a mission to assassinate Overlord Krichevskoy. After learning that her target is already deceased, she becomes determined to follow Laharl and determine if demons truly are incapable of love. She is very innocent and naive, though she is deeply devoted to Lamington and the concept of spreading love to others. She is obsessed with tokusatsu series. Voiced by: Yuko Sasamoto (Japanese), Sandy Fox (English)
* (Captain Gordon) is 37th "Defender of Earth", sent to the Netherworld to stop a potential invasion. Gordon has a great sense of justice, but is dim-witted. He is also blind to the true intentions of others, and never realizes when he's being tricked until it's too late. However, his sense of justice constantly motivates him even in the darkest hours. Voiced by: Nobuo Tobita (Japanese), Michael McConnohie (English)
* (Jennifer) is Gordon's beautiful sidekick. Jennifer is a rather sexy woman, and she often jokes around in a very flirtatious manner. Despite her appearance, however, her intelligence and technical knowledge surpasses most scientists, having created a fully functioning robot at the age of five and earned her Ph. D at the age of ten. She is also skilled at martial arts, specifically kung fu. Voiced by: Chiwa Saito (Japanese), Paula Tiso (English)
* (Thursday) is an "All Purpose Robot" created by Jennifer. He is very focused on bringing about justice, even to the point of breaking down. He also seems to be very calm when dealing with various obstacles and can be very sarcastic at times. Thursday usually begins or ends his sentences with 'blip beep'. Voiced by: Yurika Ochiai (Japanese), Bob Papenbrook (English)
* (Kurtis) is from Earth, and he views himself as more worthy of the title of Defender of Earth than Gordon. After a traumatic experience that cost him over 70% of his body in addition to his wife and daughter, he becomes a cyborg. He later changes his mind about Gordon, and sacrifices himself to save him. He returns as a green Prinny with cybernetic parts in heaven, and continues to protect Earth in that form. Voiced by: Kousuke Toriumi (Japanese), Jamieson Price (English)
* (Mid Boss) is a flamboyant demon very interested in Laharl. His real name is Vyers, and he calls himself the Dark Adonis, though Laharl deems him unworthy of the title, and compares him to a mid boss for the rest of the game, much to Vyers' dissatisfaction. Speaking in a cultured tone seasoned with French, Vyers is very conceited and confident in his own abilities. He sees Laharl as a rival, though Laharl doesn't return the sentiment. Voiced by: Chihiro Suzuki (Japanese), Grant George (English)
* (Seraph Lamington) is the leader of Celestia. He is very mature and calm, and he never raises his voice or harbors any vindictive thoughts or emotions. He willingly performs evil and underhanded actions, and he is willing to allow fate to punish him. Voiced by: Majima Junji (Japanese), Jamieson Price (English)
* (Vulcanus) is a full-fledged angel of Celestia, and he is an archangel, who serves Seraph Lamington as the second-in-command. His ideals and methods are much more extreme compared to others, and he has a hot tempter that differs from other Angels. He holds demons in contempt and believes that humans are too stupid to live without the guidance of angels. Voiced by: Hironori Miyata (Japanese), Bob Papenbrook (English)
* (General Carter) is the adoptive father of Jennifer and the acting leader of Earth. Under the guidance of Archangel Vulcanus, he sends Gordon, Jennifer, and Thursday to act as a beacon for the Earth forces to invade the Netherworld for colonization. Despite his good intentions for Earth, Carter is willing to sacrifice many lives to achieve his goals.
* (Big Sis Prinny) is a pink Prinny, who acts as a mother-figure to others. She does not speak like other Prinnies, notably leaving out the word "dood." Voiced by: Kaori Mizuhashi (Japanese), Paula Tiso (English)
* (Hoggmeiser) is the former vassal of Krichevskoy. Upon Krichevskoy's death, Hoggmeiser steals huge amounts of treasure from the Overlord's castle, and builds his own mansion with that fortune. He has a son named Porkmeister.
* (Maderas) is a vassal of Krichevskoy, who is exiled after stealing Krichevskoy's black pretzels. Maderas is one of the many demons competing for the throne. He uses memories stolen from Etna to force her to work for him.
* (Baal) is a legendary overlord sealed by King Krichevskoy a number of years before the start of the storyline. Known as the Lord of Terror, he is a large demon that uses large swords to attack. After being defeated, he is reincarnated as an "Uber Prinny", which only growls and causes explosions with every attack.
Now let's talk about Geo Panels.Some maps in Disgaea contain Geo Panels, which are represented as squares on the floor of the map of a particular color. Colored objects on the map known as Geo Symbols may be present on either Geo Panels or regular, uncolored squares on the map. These Geo Symbols can usually be thrown. When a Geo Symbol sits on a Geo Panel, it gives the all Geo Panels of the color it sits on a property, such as making all units on them invulnerable, or decreasing the HP of friendly units on those panels by 20% at the end of each turn. When a Geo Symbol is destroyed on a Geo Panel of a different color than its own, it causes panels of that color to change to the color of the Geo Symbol and damages units on those panels. If another Geo Symbol is on one of the panels when it changes, it too is destroyed, and the Geo Panels begin to change color and properties again, creating a chain reaction. This chain reaction can be of any length that can be supported by the number of colors of panel and symbols on the map, the amount of "chain" gained with each square increasing by one every Geo Symbol. The higher the chain, the more the bonus gauge fills. Some Geo Symbols have the color "clear" and cause the Geo Panels to become regular map squares when destroyed. Removing all of the Geo Panels from a map will cause a blast of energy which hurts all enemies on the map and results in maximum bonuses for the player, referred to in the manual as the Panel Termination Bonus.
Laharl's castle
Laharl's castle acts as a hub, allowing the player to access the other locations in the game without physically having to travel between the castle and a desired map. Each episode of the game gives the player access to a new set of maps, which must be completed in order to proceed in the plot. With the exception of the Item World and the Dark Assembly, all maps are accessed by speaking to a dimensional gatekeeper. With few exceptions, maps can be accessed and played again at any time, occasionally with minor changes, such as boss levels, where the boss will be replaced by a high level generic enemy.
Disgaea has only one pair of stores where items may be purchased, consisting of an armor shop and a weapon shop within Laharl's castle. These shops are described in-game as the Netherworld branch of the Rosen Queen Co. The overall quality and types of the items sold in these shops can be changed through proposals to the Dark Assembly. A hospital where characters may be healed in exchange for payment is also present in the same area of the castle and rewards Laharl and company by giving them items when they pay specific amounts of money for treatment.
Dark Assembly
In order to perform specific actions outside of combat the player must address the Dark Assembly. To create new characters, improve the inventory of the castle store, or unlock new maps Laharl or other members of his party must present a proposal to the Dark Assembly, who will vote on whether they should or should not provide aid to Laharl's party. Prior to voting, senators in the assembly represent their predilection toward the party visually, glowing blue if they favor that character or red if they do not. If they are glowing red, senators can be bribed with items from the player's inventory to sway their vote in the player's favor. If a proposal fails to receive sufficient votes, the player may attempt to pass the bill anyway by choosing to "persuade by force" and attempting to defeat opposing senators in battle.
The proposals available to place before the senate depend on the number of promotion examinations completed by a character; these examinations consist of a battle between a handful of monsters and a single character on the floor of the Assembly. Each proposal to the Dark Assembly costs "mana", which is built over time by individual characters as they defeat enemies in combat. The amount of mana gained depends on the enemy's level.
Item World
Laharl's party may also enter the Item World from the castle, going inside an item in their inventory in order to increase its attributes. The world associated with an item contains up to 100 randomly generated levels. Inside the Item World, monsters called Specialists raise the statistics of the item they are in when defeated. Often, the maps are full of Geo Symbols.
Each floor has a gate, a special map square that can be used to go to the next level in the Item World. However, a monster with the unique class "Gate Keeper" will sometimes block the gate. The Gate Keeper must be defeated or forced to move to use the gate and progress through the Item World. As many items contain stronger monsters than are ever found outside the Item World, the Item World is often the only way to acquire rare and powerful weapons.
Every ten levels has an item boss. The strongest of each type of weapon and the three ultimate items each contain an Item God 2. Defeating these bosses also increases the attributes of the item. The Item World can only be exited at the end of every tenth level containing an Item Boss, or at any other time by using an item called 'Mr. Gency's Exit', a play on the phrase "Emergency Exit".
Replay
The game also has cycles; at the end of each trip through the storyline, the player will restart the story from the beginning and maintain each character’s statistics and item inventory from the previous game, but the player does not have to finish the last level immediately, as there are many optional levels and objectives to be completed. Characters that join and leave the party as part of the game's story will only be usable in the same parts of the game that they were before, but they will retain their items, abilities, and stats. This complements Disgaea's high character level ceiling of 9999, while also giving the player additional chances to see Disgaea's multiple endings, many of which require many playthroughs of leveling to attain.
Plot
The story of Disgaea opens with Laharl rising out of an open coffin in his room. Etna, one of the castle vassals, is standing next to him, surrounded by various weapons. She explains that he has been sleeping for two years, far longer than he intended, and his father, King Krichevskoy, has died. Laharl vows to reclaim the throne, and, after consulting with Etna and his other vassals, goes to Vyers' castle.
After defeating the demon Vyers, who refers to himself as the "Dark Adonis" and is renamed "Mid-Boss" by Laharl, he meets Angel Trainee Flonne. Flonne had been sent to the Netherworld by Seraph Lamington, the ruler of Celestia, to assassinate King Krichevskoy (who was already dead). Shocked by Laharl's lack of grief at his father's death, the eternally optimistic Flonne joins Laharl's party to determine if demons are capable of feeling love. Observing them in secret is the paranoid Archangel Vulcanus, who interprets Flonne's actions as treason and is convinced that she is plotting against him.
After Etna demands that Laharl pay the salary of the Prinnies that she has hired, he decides to attack the demon with the most money in the vicinity. This is Hoggmeiser at Dinero Palace. After defeating Hoggmeiser, Laharl is about to kill him, until Hoggmeiser's son rushes out and gets in the way. Flonne convinces Laharl to spare them, and Laharl lets them keep some of the money. In response to this act, Hoggmeiser joins the party.
At one point, Flonne and Etna discover a photograph of Laharl in an embarrassing situation. Laharl refers to this as a "paparazzi shot", however, the actual contents of the photo are never actually revealed. A threat on the back of the photograph states that copies of it would be distributed if Laharl did not accept a challenge to fight for the overlordship; thus Laharl was blackmailed.
Responding to this challenge, Laharl meets Maderas, a vampire. He was banished by King Krichevskoy, for stealing the King's favorite snack, black pretzels. Maderas takes advantage of Laharl's two biggest weaknesses – optimism and women with sexy bodies. Maderas was also controlling Etna by holding her memory. He had instructed her to kill the prince, but she had put him to sleep for two years by poisoning him instead. Etna eventually betrays Maderas, and along with Laharl, Flonne, and Mid-Boss, defeats him.
Waking up later at night, Flonne discovers that several Prinnies are chanting and leaving the castle. Laharl, worried that his reputation will be tarnished if it is discovered that he let his vassals escape, chases after them the next morning. Eventually, he runs into Death, and the player learns that Big Sis Prinny is actually Laharl's mother; she became a Prinny because she gave her life to save him.
After Laharl becomes the undisputed Overlord of the Netherworld, he meets a group of humans from Earth: Gordon, Defender of Earth; Jennifer, his assistant; and the robot Thursday. Gordon has been led to believe that his mission is to assassinate Laharl due to an impending attack on Earth by the Netherworld. Laharl promises not to invade Earth if Gordon defeats him, on the condition that Gordon becomes one of his vassals if he wins; Gordon is embarrassed by his ensuing loss and servitude. After the Earth Defense Force appears in the Netherworld, it is revealed that Gordon was actually sent to secure a path for an invasion of the Netherworld by the humans, who had been tricked by Vulcanus.
General Carter sends Kurtis to the Netherworld, and eventually goes there himself on the Space Battleship Gargantua. Kurtis abducts Jennifer, and Laharl engages the EDF fleet of spaceships in a rescue attempt, destroying all but the Gargantua by himself. When Laharl and his party arrive at the Gargantua's bridge, several angels from Celestia appear and attack them. After being defeated, General Carter escapes, only to have Mid-Boss appear to give him a message.
In response to this turn of events, Flonne and the rest of the party decide to go to Celestia to confront the Seraph. Vulcanus goes to Seraph Lamington, declares that Flonne is a traitor who is leading an army of demons in an invasion of Celestia, and goes to lead a group of angels to repel this "invasion". Vulcanus reveals to Laharl and his party that he intends to conquer all three worlds and rule over them as a god. After defeating Vulcanus, Laharl finally meets the Seraph and Flonne explains Vulcanus' plan and what she has learnt while travelling with Laharl. The Seraph accepts her version of events and agrees that demons are, in fact, capable of feeling love. However, he declares that Flonne must be punished because she fought against other angels, and turns her into a flower. Outraged at this injustice, Laharl attacks the Seraph, initiating the game's final battle.
The game has multiple endings. Depending on the way the game was played up to this point, the Seraph may or may not survive, Flonne either remains a flower, is restored to her original form, or is transformed into a Fallen Angel, and Laharl either becomes a great Overlord, disappears and leaves Etna in charge of the Netherworld, or dies and becomes a Prinny. It may also be noted that, on the Good Ending, when the spirit of Laharl's mother appears to him, Vyers appears to already know her, and the way he talks to Laharl suggests that he is King Krichevskoy.There is also a Disgaea for PSP.
Disgaea: Afternoon of Darkness.
A port for the PlayStation Portable named Disgaea Portable was released in Japan on November 30, 2006. It was later released in the United States on October 30, 2007 under the name Disgaea: Afternoon of Darkness.
Afternoon of Darkness features extras over the original, such as a 16:9 format to take advantage of the PSP's widescreen display. There is also a mode that focuses on Etna as the main character. In Etna Mode, Etna kills Laharl by accident while trying to wake him in the beginning of the game and thus becomes the main character. There are some extra boss battles such as Overlord Zetta from Makai Kingdom and Rozalin and Adell from Disgaea 2. There is, for the first time, a multiplayer mode available through Ad-hoc connections. This features multiple modes such as a "Defeat the Leader," "Capture the Flag," and the original "Battle." In the Multiplayer mode, each player also has access to "Geocubes" which give different effects to the battlefield. Other new additions include a music shop, which allows the player to listen to the game's various songs and even change the Item World theme, and a record keeper, which keeps track of various bits of information such as ally kills and obtained items.
In addition, Afternoon of Darkness includes a complete dual language option and the option to turn off battle animations. Most of the silent Japanese cut scenes now include voice acting. However, when set to English, the scenes that were originally silent in the PS2 release are still silent. To reflect Etna's recent voice actor change, her lines have been re-recorded to match Michelle Ruff's portrayal of Etna in Disgaea 2 and the anime.[citation needed] One notable omission is the theme song "The Invasion from Within" by Tsunami Bomb. As Atlus was the publisher of the original PS2 version and arranged for the licensing of the song, and NIS America (Nippon Ichi's American branch) published the PSP port themselves, they did not retain the rights to use the song and did not renegotiate for them. Also missing is the song "One With the Stars" which, like "The Invasion from Within", was added in the original PS2 release by Atlus.There is also a Disgaea for the DS.
Disgaea DS
On March 5, Weekly Famitsu stated that there had been an official announcement for Disgaea DS (魔界戦記ディスガイア 魔界の王子と赤い月, Makai Senki Disugaia Makai no Ōji to Akai Tsuki?, "Netherworld Battle Chronicle Disgaea: The Prince of the Netherworld and the Red Moon") for the Nintendo DS.
On March 7, NIS America released a statement on the US release of a new edition of Disgaea: Hour of Darkness for the Nintendo DS. The game will be a port of the PSP version, and will include multiplayer gameplay and Etna mode. In order to fully utilize the Nintendo DS' capabilities, several key improvements will be made to the user interface and game system.
* Geo Cubes – A new addition to the PSP version, Geo Cubes are magic items that add more depth to multiplayer battles. They can be used to enhance abilities, summon monsters, or to attack the enemies.
* Demon Gadgets – Randomly generated items that appear on the battlefield. Units can power up by acquiring these gadgets. Some demon gadgets can level up a unit by 30 levels at once.
* Unlockable Characters - As well as the unlockable characters from the original Disgaea, Adell and Rozalin from Disgaea 2 will be unlockable as hidden bosses within the Cave of Ordeals, as well as the Dark Assembly guide, Pleinair. Overlord Zetta will also debut as an unlockable, playable character.
Disgaea DS was released in North America on September 23, 2008, through distributor NIS America.
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