Games Achievements My Kong Sign In

Demusch's Comments

Comment

Inferno Legend

Play Inferno Legend

Nov. 19, 2014

Rating: 7

Half an hour in, still haven't been able to actually make a single decision... Just coming for the badge and off I go

Idle God 3

Play Idle God 3

Jul. 19, 2014

Rating: 2

following on the thing with immortals: it's funny that when you add a chance for crystals +1%, it's a flat +1% no matter your x1.1 upgrades. I'm at the point where the next level in corporation adds 30%, yet adding another base upgrade only increases +1%. In other words: it's not added to base, but to total amount/second.

Dangerous adventure

Play Dangerous adventure

Jun. 07, 2014

Rating: 2

the game isn't that bad, but I won't play this stuff... I can't bear to give any sort of positive feedback to a game that's this badly coded

Deep Sea Hunter 2

Play Deep Sea Hunter 2

Jan. 13, 2014

Rating: 0

great basis for a good game. Now needs some more upgrades, and some npcs to talk to to get side quests, and it'd be a 5/5. 4/5 for now

Hyperpath

Play Hyperpath

Dec. 03, 2013

Rating: 0

4/5... fun game, nice implementation, but the game is pretty much decided in the first seconds. Load up a map, see where the biggest weakest planet is, reload and race to be the first one there. After that, watch the AI throw 2/3 of their forces into your shield, and mop up

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 06, 2013

Rating: 2

fun game, but some avatars make it way to easy. any flying with a ranged attack can kill all the bosses without them even touching you, just keep flying around, shoot when falling down and you win

A Duck Has An Adventure

Play A Duck Has An Adventure

May. 29, 2013

Rating: 1827

4/5. Nice idea, but seems unfinished. I liked that the story lines intwined, and allowed for additional paths to be discovered. Stuff that can be added: 1. Ending 2. Sound effects? 3. Short video clips at decisions / endings 4. Bigger! It just felt too short

CaribbeanAdmiral

Play CaribbeanAdmiral

May. 06, 2013

Rating: 0

upgrading your cargo size will delete all cargo you currently have

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 12, 2013

Rating: 2

a few tips: 1. remember to pause and build the moment the level starts. I only noticed i could build while paused while i was doing 70 difficulty missions. 2. in close-spawn missions, getting 1-2 missile racks (the 2x2 ones), 2 beam cannons and 2-3 repair stations can pretty much blow up half of his base due to the missile splash. 3. If all else fails, immediately go for 2 tank ships or a super carrier (depending on amount of starting credits). That's how i won the final mission for example :)

Battle without End

Play Battle without End

Feb. 25, 2013

Rating: 0

Luck definately affects blacksmithing. Switching up about 20 luck or so gave me a 2-3% additional chance of forging a lvl 8 weapon (could be off on the figures, but it did change)

Battle without End

Play Battle without End

Feb. 25, 2013

Rating: 1

I agree on the pet exp stop: it's either that you're in too low an area to keep levelling (your characters levelling also seems to decline heavily after a certain point) or it's because of it being too high compared to you. I suspect the former

Battle without End

Play Battle without End

Feb. 25, 2013

Rating: 1

About people being worried about the effectiveness of their pets: My first 2 pets i farmed up in the starter area (both foxes), and at around lvl 35 they still couldn't make a dent. I later got a skeleton archer pet, however, which at lvl 10 already had higher stats than the foxes at lvl 40 (and a lot better skills too). I'm sure that even higher area's will field even stronger pets, ones that actually will be useful. They just take a while to find :)

Farm of Souls

Play Farm of Souls

Jan. 06, 2013

Rating: 1

damn, since i unlocked the mine, i've been getting nothing but mines! Not that they're bad buildings, but a bit of variety would be welcome...

Rizk

Play Rizk

Mar. 04, 2011

Rating: 3

The game should really take the health of the protectors in mind when recycling. When you build a high level protector (140 coins afaik) and upgrade it once (for a total of 210 iirc) then you can recycle it to gain back 200 coins, losing just 10 coins, regardless of the amount of damage it's taken. A lot cheaper than repairing the thing for 70 coins a pop. Also, the spores all directly head for the main plant. If you build your collectors out of the route between the spores and the plant, they'll never get attacked, making it an easy choice where you want to place them.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate