From my point of view you did something right. I found out how the to succeed and and at least some people didn't (*waves at Extreme_Z7*) so it's not too obvious. But the nerve-wracking sound w/o any option to switch it off did cost you 3 stars (=>2/5)!
This game might be wonderfull ... if it would only load *sigh* All I can see is a black screen. ZERO / five until you decide to deliver a working game...
This game tries to get some data from server all the time which is slow as hell. As the timer runs locally I'm simply unable to play. If you need data ->preload it!! 1/5 stars only because there is no option to give zero stars.
This kind of games are great (5*)! But unfortunately: No mute option (-1) no restart option (-1) bad graphic (-1) and you can't see if it will fit or not (no grid) (-1). Sum it up: 1/5*
I don't even get how this should work. Usually Mastermind works how your Instructions suggests. But if I have to guess 4 balls, then the sum of black and white balls can't be more then 4! Because EITHER the position is wrong (=white ball) OR the position is right (=black ball). The position can NEVER be right AND wrong. So how on earth should it be possible to get 5 answers out of 4 guesses??? To make things worse, I can't even take 10 dummy guesses to see the solution and discover how your program works, because there is now way you show the solution and the guesses. :(( Unless you explain better how it works: 1/5
Nice solid game. (5*) BUT: No Achivements (-1), no 'Sound Off' option at start up screen (-1). And to do the worst programming ever, you switch the sound on again at EVERY level!! Dear programmer: Mute should be mute forever!!! (-2) Sum it up, you get 1/5 stars. Do easy updates and get more.
Very nice one. But there's still room for improvement, so here some suggestions:
- PLEASE add a pause button!
- You mught want to explain more clearly, that time sums up over all levels. So it's not the common 'just in time is good enough' method, as I get less or more time for the next level.
- PLEASE add some mechanism to move the maze manually if it's getting too large to view all. May I suggest to use cursor keys to move the ball and to use ASDW (mainly WS) to move the focus over the maze? It's defenitely VERY disappointing to realize that you just spent 10 sec. for the total wrong way, just because you couldn't see ONE SINGLE ROW of the maze.
Anyway - it's a good one: 4/5 ;)
5/5 i even come here again to do some 51 levels....
Defenitly missing: some sort of grid lines would help to see which kind of piece each is. AND some sort of locking of each piece once you know its position
Thank you, I appreciate your review.