After first few levels it was 4 stars. when realising there is not much variation (a lot marked as "coming soon") and you are forced to specific upgrades (no individual upgrading because caps) you have lost one star, just 3... after first republishing you again lost a star, just 2... now again republished? seriously, currently you are on 1 star and sorry, it smells like you are doing it on purpose...
I dont get it... what changed?
I mean, seriously... there is still the same on "coming soon" and why should i replay every single stage again with 3 stars (no cheats), when nothing changed at all? I have no idea why the reset was made, but wait... Please do not tell me you have done so to be once again "shown" as new game in the "history"... If so, thats pushing and I guess not allowed.
not saved upgrades, always starting anew is that kind of games you have fun for a few hours and never touch it again... its just boring to see always same! That is the reason why games with missions or levels does live much longer. The Level ups are a boring grind and is not really any progress, it just makes start easier and boring... after a while the ferst few enemies are a joke, then till you have some challenge time passes - while at start without any level ups the first few enemies seem to be unbeatable... can be easily countered with missions or levels! at least let us have some progress! its similar to those jumping games, but with less fun... not much motivation to replay!
Bad information management... I dont care if you have to calculate before placement, but i really HATE to play levels again just to see when i have 70% and with which towers... that way i just have to play again and again only to get the medals, thats not fun, thats forced playing and annoying
Early on upgrades are too expensive, in the last few levels when i have enough money they are too cheap, because you can buy them only once i have tons of money and cant buy anything, map already is full of towers and i still have more than 5000 to spend in? Nothing! The Endboss is nice, but learning curve is way too high cause before endboss everything is dead when spawning but then surprise he is surviving nearly to the end with fireing all i have on him! Too resistant and of yourse i have won all maps on hard... balancing needs a bit more love!
I see... It is a game where you have to know what is coming next? Funny thing because you do not know what is coming next and i will not play over and over again just to learn it... Sell tower to rebuild just to counter mass invading is not really strategic gaming! The cannons even miss on their priority target and that makes them pretty useless but you need them cause there is no alternative! Level4 crashes when killing the Mothership and i like to do mass S.A.G.T. towers but that also makes the whole game boring. However there arnt any other towers better than them.
Why does most of those slow games force you to collect something with mouse or to charge attacks? I guess they fear we could sleep while playing! Anyway, its a good game... at least worth playing, even not with much motivation to replay.
one red, max it to level 9, then before the boss one yellow, max it too to level 9, then add a secund yellow and again max it to level 9. Now you have some time to add a blue or green or 3rd yellow (whatever)... just make sure to have one maxed green and 3 yellow towers for last boss, or 4 yellow towers, but then you will miss some yellow enemies (yellow towers are not good against yellow enemies). Instead the blue tower you can build any other and max it (slow tower is a nice add)... I just wish the old towers does not become so useless later on, with red you cant win. (have beaten all maps)
its playable, but far away from the old original. control is not smooth enough and you made some mistakes like passing through... first tough was: great, my favorite game is back... but then i have to realise that its not as it was back then. I recomment to play the old one again and look what you can make better or what in your version is missing (please stay away from the remake and stick to the very old one!)
Sorry but with my message: AI aiming is terrible...
I really have meant aiming! The problem is the calculation where to shot to get a moving target even when it continues to move... In your game it is broken and not logical. They miss because choosing an angle which is out of any sense... Just look at very old games like Wing commander or such and you know what i mean... I know it is hard to balance a game with so many possible units, but in fact there is no relation between time spend and miss rate... I understand to strategical term and aiming sure follows a programmed code, but still the result is far away of being, lets say "finished"...
Actually, you might notice the larger ships fire less rounds more often, and the smaller shoot more rounds less often. This was sort of a way to add some strategy. Now I could make it where the ships rarely miss, but I'm not sure how well that would work into game play.
not bad, but...
that left/right scrolling is not a good idea, you easily lose overview!
also i miss upgrades, it becomes a bit boring if nothing change!
Noted! Thanks for the detailed critique!