Has anybody figured out what morale does for any of team/coach/player? Even Toxic doesn't seem to really do anything.
It seems it is more a product of winning rather and an input to winning.
1) Agree on TEs.
2) Since I throw to RBs all the time I think a good QB and RB are the thing
3) Coordinators seem to help when you don't have a player in the position (roster shortage or injury). I'm on my "dream" team and immediately hired two 4# coordinators. Even the back-up RB does a lot of stiff-arms.
4)Seems that experience level matters more than the skills. I inherited a nothing RB in terms of skills but lvl 9. I have to rest him a lot but he catches the ball well and plows through multiple tackles.
Just found this last week. The amount of effort to make these puzzles. Didn't like the other two games so much but wish the developer was still active.
Is this even the same? It is clear some terrain has been changed. But it also seems much more "grindy". Not many points for redoing levels and unstoppable heroes at each new level. I gave the original a 4. This is a 2.
there is one in the menu, top left little circle