Use the link accounts option in the game options menu to get a code when logged in to your primary account. Enter that code on a new account on any device and it will link to your primary one.
I enjoying the game as I enjoyed Warstorm years ago. In Warstorm my favourite decks were 7 cards decks because it was easy to foresee the battle. Why do not add in this game some tools for deck building to help in keep tracks of percentages? Percentages of everything you like... infantry vs other kind, healers vs immune to heal...
I have a strong feeling the points of the other team is random. I was at one point from the first, I win the game and I am at seven point from the first. Very bad bug.
Good game: it reminds me the old gold game Adventure for Atari. If you want to add something you would think about some "arcade" challenge; nothing complicated, just to give the player the feeling that he could die if is not behave carefully.
In fact, in the very beginning I've stayed away from the azure "gems": I was thinking there was dangerous.
The difficult curve is really bad. At the time I had the first special zombie, twenty minutes play, I was already unstoppable. And I still have an hour and half of game
The IA is a way too easy to anticipate; also the game is based too much on creatures. The idea draw or gain power is pretty good but it advantages too much faster decks.
Use the link accounts option in the game options menu to get a code when logged in to your primary account. Enter that code on a new account on any device and it will link to your primary one.