Cool, polished, and chock-full of personality: Despite its brevity, one of the best games I've ever played. Proof that a game doesn't have to need a walkthrough to be truly enjoyable.
I'm pretty sure that quote is actually from Ayn Rand, real-life philosopher (and nutcase, but let's not go into that) from which the groundwork of Bioshock's actual plot was drawn.
That said, this game was... Yeah, definitely an art game. It took me a little longer than most because platforms are not my forte, but as far as 'art' games go the actual controls weren't so bad that I quit before the end, which is a good thing.
"Disobey" and "Obey"-- They're not exactly concrete, though. Just because someone's orders are to do X doesn't mean you have to be following those orders if you do, in fact, do X: It could just be that you're choosing to do something they also happen to want you to do. I didn't 'not fail' because the sourceless voice told me to; I did it because I wanted to beat the game, and failing wouldn't have led me to a conclusion.
Dunno if I ran into a bug/glitch but no matter how long/fast I clicked the dragon's tail, I didn't get an orb. Yes, the tooth rose up-- They rose right off the screen, in fact, and all the orb inside did was spin. o_O;
Artstyle and music were both very awesome, and I really enjoyed the post-apocalyptic-storybook feel to it. I also thought that the scenes with Red and the robot were particularly adorable, and the last scene has a little tree growing in the wasteland: Happy ending! =D
I'm not going to criticize you for the volume of the voice (I could hear it just fine over the music) or the brevity (it was setting up, I get it) or the ease of solving the puzzles: There's nothing wrong with a comparatively simple game. Some may prefer harder levels of difficulty, but in and of itself there's nothing wrong with the find-the-object style you've chosen.
I'd like to commend you on the excellent quality of the audio: The narrator is well-suited for the role, and unlike many other voiced efforts this one is really well done. The music and graphics do much to set the mood, and I like the pseudo-filmgrain effect too.
My main article contention is that the story just drops off; I know this is the first part of many, but I felt as though there should have been a fitting conclusion, even just for now. I'd make future installments a little more encapsulated: I'm sure you'd get positive feedback to such a change.
Innovative concept, and as I never played the first version, I thought it was flippin' awesome. Listening to her talk about her day = slow as molasses (and I'm female, so yeah).
Gotta admit, I laughed. You know when. xD
Gotta wonder why it's specifically incest. Now, I'm not condemning it - I've read enough literature that it's pretty tame, really - but I'm kinda curious. At first I thought it was just a 'friend who's a girl but not a girlfriend' he was into, but now I'm wondering what the backstory is. Is that really his sister? Is one of them adopted? Is it one of those 'grown up together so he's LIKE her brother, and that's why neither of them initiated a deeper relationship?" Inquiring minds want to know!
It seems like getting eaten is the only ending... Kind of a disappointment. I mean, I'm all for endings that get you killed when you make stupid decisions - or even 'seemed like a good idea until I died' decisions - but after getting through the web (and I admit, I right-click cheated before I even read the comments) I keep wondering if I'm missing something.
Like Yllib said, I tried cutting the wrapped body which I assumed is/was human, and I thought 'Bam, human eye!', but apparently that's just a vaguely human-shaped cow.
Give us a good ending, or at least a bad ending that didn't feel totally cheap, and the complaints will definitely stop, because otherwise this is a very nice example of the genre.
The game is cute, as always, and the artwork is wonderful per usual for you, but I forgot for a moment what game this was and was pretty excited for a ren'ai game. Instead, I got an admittedly well-drawn "make an adorable near-shouta crossdress for money, hilarity, and moe."
Again, high quality and all, but sort of a misleading experience (I'd imagine) for first-timers, who might see the JRPG-style opening screen and think it was an actual RPG (or at least something with slightly more involved gameplay).
Exceptional quality for what it was, but you might want to consider editing the summary a bit-- Obviously, this wasn't what a lot of guys were expecting, and I imagine most of them just aren't interested in what it turned out to be. ^_^
It's an interesting narrative experiment, that's for sure.
Hm... Can't quite decide whether or not I liked it much though, possibly because I got the rape ending first. That was... unexpected. >_>
Also, it probably wasn't your intention to get so many 'Rape plz' comments, but in hindsight, this IS the Internet-- Should've seen it coming.
Well played, sir. Well played.
Nothing like the [SPOILER]
feeling you get when you think you've finally made it out into that park only to find that yet another barcode has you irreparably trapped.
Finished it super-fast, but got a chill anyway at the big reveal. Superbly executed indeed.
Although, I've gotta ask if that even counts as a 'victory'... It's not like he's likely to be any less insane, or any more free. It would've been better if his subconscious just let him (or her, really) shape a more pleasant world rather than barging in with the knowledge of its falsehood.
Really enjoyable puzzle-type thing; not sure if I'd call it a game, but it's definitely fun! xD
Plus, I found all of the scenarios exceptionally entertaining, though the 'default' one is both kind of a bummer and neat in a science-fiction kind of way. Have to admit, the 'use sheep icon on factory to get UFO' thing stumped me for a while.
Very peaceful game; graphics and audio (and even controls) are very good for this type of games. The only problem is that it's way too easy to zone out while playing! xD
(Also, I'm using the latest Firefox and it works fine for me.)
I like this game. I'm also fairly sure that I get it. However, I'm still kind of confused by it.
I like to think that the octopus didn't start out as an octopus; otherwise, why would he go all the way down there when he knew that his human friend wouldn't have such good adaptions to get down there?
Still a good game after multiple playthroughs, and I'm glad it got ported to Flash; the original had no windowed mode, and I've always found this game a bit eerie (not scary, eerie) to play full-screen.
Also, drugs.
Still endearing and enjoyable after multiple playthroughs-- There's something oddly heartwarming about the seed finally growing into an oak tree, only to have its "children" grow into all the other plants it became during the journey of the original.
And, of course, there's one who wants to be a pineapple. =D
Flippin' AWESOME.
Love the art style, and the puzzles only stymied me once... At what's likely a pathetically easy part, I failed to pick up Alice's leg bone. (Which, in my defense, wouldn't be the first thing to spring to mine.) I also loved the droll humor found in clicking on everything with everything!
That said, I'm very much intrigued and waiting for the next installment. Though, from the comments you see with the lens, it implies that the note in Alice's pocket was written by... Alice? Obviously she blamed the White Rabbit for getting trapped there and starving (?) to death... Well, looking forward to where it goes from here!