the problem is where u get new items after completing full cheese set, the sky drops only boosts and necklace and high security base is still too hard for going in so what to do now? spend all xp to hero stats boost? ehrrr thats not interesting at all!
playing a day and what can i say.
1: upgrades cost proggression on heroes after level 55 is broken. For hero upgrade to level 80 it costs 40mill and 80 upgades cost 1.1B, its 30 times more BUT it gives just smh about 50% bonus what is not balanced.
2: BOSS money progression, when u can easily kill lvl 9 boss the most effective 2 farm is level 5.
3: dps calculations, when u got 42m dps u need about 6-7s to kill 80m hp boss.
pls fix calculation on dps. ATM on a gnoll with 80 mill hp, my team has 25 mill dps and they kill gnoll about 15 seconds, so this 25 mill is not what it is.
and pls fix price progression when u get 2mill for a monster, 1.1B upgrades cost is "bit" much.
Pls rework "max mana" upgrades, maximum mana is absolutely useless thing in this game, only mana regen is important. Nothing in this game based on ur maximum mana...
i bet we will get more and more goblin nerfts, they always be more better coz they has autoscale, elves almost havent, fairies havent, angels havent, demons havent, undead almost havent.
And its not about "strong currency" nerfed to the ground and 4x times nerfed coins gain.
Goblins has about 600 free buildings every 24 hours...
bad to see devs here working as most of companies, when something in a game working incredibly well, instead of up alternative aspects they nerf thats work better...
For game features, we need more Tier upgrades, 3 tiers is not so much already.
T4 must include very powerfull changes (something like x16 coins drops for elves), and must have a really high coins price for unlock (2500 faction coins or smth.).
T5 must include absolutely absurd changes (something like angels ultimate spell costs no mana and can be used every 30 sec for free(btw they are masters of magic or what?!) or for goblins 1% chance per click (or helper click) to build 1 random building for free.
And ofcourse T4 and T5 certificates and validations for another 100% and 100% increase interest.
what can i say after all this days. i have only 8kk gems but i can see how it goes.
For Bad side. Goblins most powereful, they autoscaling very well and have a good progression with that all price reduce, Demons goes after goblins, they ok but needs some autoscale aswell, Undead is the weakest link, that 2% income increase per hour is bullshit (goblins has about 1000%+ per hour for all these coins) change it to 2% per 1 building so with 300 crypts we will have 600% increase per hour and same for another scale.
For Good side. Elves most powereful but their double coins chance is not working when u already have 100% chance to get a gem (change it to getting amount of gems for T1-T1-T1 x2-x4-x8, Angels goes second problems with em is they didnt working with that autocasting penalty so remove it for angels is a good idea and makes em viable, Fairies is a bullshit they upgreades awful they income terrible and they ultymate spell is useless so they need to be totally reworked.
Very likely to see some class progressions here. Something like on level 50 ur fighter can become knight (with twice hp and taunt ability(taunting all nearby enemies)) or berserker (with twice attack speed and wirlwind ability (damaging all nearby enemies)), ur healer can become prophet (same stats but 1.5 times effective single target heal)) or bishop (same stats but healing all nearby raiders with a 0.5 power)), ur archer can become hunter ( 1.5 power modifier and has weaken ability (slowing attack speed of an enemy by 50%)) or marksman (1.5 attack speed modifier and has strafe ability (damaging all enemies in range)).
And remove multiple shots skill book, it useless.
Between dropping money in the pit and naturally progressing the base should be quick to fall. And it has kickin rad drops too