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Game comments and reviews
Aug. 05, 2015
I love how it shows you when you'll get enough resources to afford an upgrade. At the current rate I'm going, the sun will die in real life before I can afford to empower my Arachnomorphs again.
Jul. 16, 2015
I found the hidden Touhou reference.
Jul. 15, 2015
Just try to avoid thinking of Tyranids or the Zerg when playing this. I dare you.
Jul. 04, 2015
I'm not immensely dissatisfied yet. Feel free to vote this down.
Jun. 29, 2015
Shell_shocked: It's a lag issue, I think. Or do you mean road spikes rather than spike factory spikes? I guess I see what you mean in that case.
Jun. 26, 2015
One thing I have to say for this game is that the music is really, really top-notch.
Apr. 23, 2015
Pointers, continued: 6. Never underestimate the Button Basher business. It wasn't great back when I started, but that was about a year before Grandpas came in. Now, it's one of the quickest careers to max out and it'll give you a lot of other stuff in the form of rewards from the mystery boxes you'll get. 7. Don't skip a random quest unless it'd be too time-consuming to do it yourself or you really don't want to. Since the Cyborg came in, it's easier than ever to finish the quests I couldn't be bothered with before. 8. Buy the Technical Lights as soon as you can, even if you think you won't use them. You will. 9. Eventually, the Battle Arena will be the feature everything else leads into. And once you hit Rank 500, the real fun begins.
I think I'll offer a few pointers to new players. 1. Invest in new garden plots whenever you can. The extra coins add up fast. Also, when anti-idling, the trees that mature the quickest and last the shortest time are the best investment, generally. 2. Invest in your pet only with the feeding items you don't need. I'd suggest waiting until you've ascended for the first time before bringing anything up past 10%. With the introduction of grandpas, I'd suggest not using many purple buttons to feed your pet. Also, try not to feed your pet with items you've already hit 40% on. You may need them. 3. Use the Dark Pyramid often when you're a low rank. Once you've gotten to the point where you can do the Special Arena quickly, use your full number of entries every day. 4. Hunt for achievements. 0.15% reward from the progress bar might not seem like much, and it isn't, but over hundreds and hundreds of hours of play and millions and millions of rewards, it adds up.
Apr. 11, 2015
Tunacom: You can hide that by going into the options menu.
Mar. 13, 2015
I want to marry you, Tukkun.
Feb. 11, 2015
If you look through the "other games by this developer" tab, some of the things look kinda familiar.
Feb. 10, 2015
A tip for anyone who's planning to start a hard or impossible ascension: hoard mystery boxes of all kinds for at least an entire medium ascension first. When you open them in an impossible ascension, they help a lot to progress fairly quickly. Explosion crates and progress boxes give just as many insta-progresses in impossible ascensions as they do in medium ascensions, but they're worth much, much more in impossible ascensions since your progress bar fills so much slower. Also, hoard your fish to get extra yellow coins.
Feb. 06, 2015
@lingziyan: Death threats are an excellent way to get people to do what you want. Oh wait.
Feb. 02, 2015
I think it would be cool to have modules (that are very expensive and take up two or more module slots) that would give you a very small chance per reward of getting a mystery box. For example, you might have a level 1 non-shiny explosion crate module cost 10,000 white coins, take up two module slots, and give a .4% chance per reward of giving an explosion crate. The level 5 non-shiny might cost 30,000 and give a 1.5% chance. All the way up to a shiny level 9 supply crate module one that takes up six slots, costs 99,000 white coins and 500 shiny tokens, and gives you a .9% chance per reward of getting a supply crate.
Developer Reply
Theoretically, you can buy Blue Coin Modules, which are practically the same thing.
Jan. 26, 2015
Give it a rest. We'll get the house when we get the house.
Jan. 23, 2015
Yay, another update!
Jan. 20, 2015
Oh, question for Tukkun or anyone else who can answer this: Do modules all stack? As in, if I have two purple button modules, do they stack? It's mildly confusing, since only the EXP and Coin ones say they do. But I'm getting the feeling that the explanation for that one is only there so people don't assume they're multiplied over each other, since it specifies that they stack "additively." tl;dr: Do modules usually stack?
I've forgotten what it feels like to have any of the cards inactive. I think the last time I didn't have them all going constantly was level 2,000 or so, and I'm nearing the end of my seventh ascension at the moment.
Jan. 17, 2015
Holy Christ, people. How many times does Tukkun remind you to back up your save file and tell you exactly how to do it? There are apparently many people who've "lost their save file seven times" and yet it doesn't occur to them after the first loss to actually back it up. If you build your house below sea level in an area prone to tsunamis, you'd probably move further inland after the first time you lost your house and all your stuff.
I find it more amusing that they still have the motivation to play (and complain about it) after losing their save file 7 times.
I fought in the Second World War for my country. I worked hard to build a life for my family. Now I click buttons for my granddaughter.
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