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Game comments and reviews
Mar. 04, 2012
Needs a lot of polish on how the game progresses. What am I getting for paying $400 for a duck vs a $100 duck? Too many flaky glitches in the mini games. Make the ducks change to show they are learning, show growth and skill by changing their looks. These are just some basic changes, I could go on and on. It has potential but you have to make it more rewarding to keep going.
Jan. 31, 2012
Also I wish more devs would also use WASD keys for moving, this would be much easier to move, the spacebar would be fine for its current use and then I would still use the UP key to jump. Just make them all work so different gamers have the option.
Interesting mind game. Anyone having problems with achievements will find it usually works fine if you click on the achievement tab or at least have it on that tab when you meet the achievement. It always works for me when I do that. If you've been away from a game for awhile always refresh before starting again. But ya the instructions are still wrong but the achievement now tells you when complete that you have been entered to win.
Jan. 28, 2012
I was just trying to rush through this for the daily badge. It will probably be more fun when I come back to it and learn how to use the roll to my advantage and you definately need a nice big mouse pad and a mouse that fits completely in your hand for good control. Mine is a little big designed more for programmable buttons (14). I did have lag even at one up from the lowest setting, the lowest just looked smeared and I couldn't play that setting as well. The lag was random though so I felt it could be eliminated by tweaking my computer. Anyway it's a good challenge. I would like it more if you could have just a little more texture because some of the larger black areas just leave you feeling like someone flicked off the lights. I would play it a lot more with some upgraded graphics, and just keep adding new stuff to keep it fresh and interesting.
Jan. 24, 2012
I like the concept of the game, but not the game as it is now. With some upgrades to the graphics, and improvements in the flow or mechanics I think it would be a very addictive game for those that like to crunch the numbers and kick some ass. You have to have like pics of the robbers in a little window to the side. It would be really cool if this was a multi-player game with people competing to bring in the goods and get the best price, and opportunities to store certain goods for limited times because based on the news you're betting xyz town is going to need this in the next week. I dunno, lots of potential to break out and let people play guns for hire or collaborate. Good concept.
Jan. 21, 2012
Level 20 stopped me in my tracks. Tried two different tech points allocation and still didn't see a solution that didn't require luck. And what's with the one skill costing 6 pts while everything else is fives. That's ok for a little more challenge I guess, but lvl 20 has to be skill based with a reasonable point allocation and not just one particular allocation. I'd love someone to tell me there is a simple solution I overlooked, and tell me what it is. I didn't see any reasonable strategy.
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