Interesting game... the only "difficulty" i have is that i can't produce runes fast enough to use up my wood LOL.
All the other resources have at least increment-use upgrade whilst wood pretty much always uses 1.
Anyway great game overall but resource earning inc faster than cost by way too much, esp when u concentrate on swords on library
ok to drop a turrent the mouse cursor must NOT be on the target (turrents built at cursor not ship position)
and the ~ key shows some activity log that helps
this is a very old game.
here is a copy of it in newgrounds from 2005.. SEVEN YEARS AGO
http://www.newgrounds.com/portal/view/254021
http://www.crazymonkeygames.com/Exofusion-2.html
this link is from 2007
Took a while to even get the first 1.. i kept trying press down and type the all the words then nthn happen LOL. its press down when above a key word to get an "item"
if nobody noticed, the upgrade system AT THE START follows shooter archetypes...
u can concentrate on being
- small sized single shot but super high dmg (light sniper style)
- big sized spray and pray but low dmg (heavy with gattling style)
- balanced mix of both (medium with uzis or something like that)
if u play repeatedly then its a different thing altogether..
i also would prefer a magnet improve skill or something to that extent but none of the drops EVER disappear and are AUTOMATICALLY COLLECTED at the end of the stage so its already fine as it is...
suggest a visual timer?
since there are 4 "phases" let us see how long each "phase" has left? forest.. cave.. etc..
it'll also help to estimate WHEN to upgrade towers.
or an audio cue like
"Prince!, we are moving on into the cave!"
Iiiiiinteresting. I'm starting to hear this suggestion more and more...