Also, the minimum material level used at the blacksmith should determine the minimum level of the equipment. Because, really, using Mithril and Adamantium gives Bronze?!
Really nice idea, but has some User Experience flaws. For instance: upgrading units. Scrolling them and checking each one after every battle is extremely tedious, especially at higher levels. Sorting is a must! Also, the gold rewards are really low. The game is 90% gold grind. I have dozens upon dozens of unused Experience Potions, because I don't have enough gold to upgrade the units I already have!
This is pretty much work in progress. Hardly any info, especially that using one of the tools, you can destroy the ball. No info on new tools. No warning about the 'lives' system (seriously?!). It's 3/5 for an game that has a 5/5 potential.
A yet another Pay-to-Win game with loads of waiting. In 'return', you get a cliche story and clunky interface. Got to level 15, got already bored and infuriated, never coming back again.
Why such a frustrating game has a badge of the day? One that gets you high blood pressure and probably takes hours to complete? Probably, because sure as hell I'm not trying to complete that... Is the developer fishing for many 1/5s?