i suggest people like igor83185 go and see some contemporary theatre and independent films to get a sense of perspective when dealing with things which can be described as 'brilliant and powerful'. This game is neither. It's not even a game, it's just a unstimulating, uninspired rehashing of popular social dogma regarding free speech which has been explored in much greater detail and depth a myriad times. Lose the 'art' and 'philosophical' tags, this is neither.
If I was a developer this is the sort of game I'd dive straight into making, because it lets people think they're really deep and pretend they know anything about 'art'. It's far too vague for any interpretation to be satisfying, yet every one gets lauded whenever they give a 'profound' explanation for a narrative that can fit on the head of the pin. By increasing the number of items you had to find and doubling the speed of the character this game would be massively improved, and don't say it'll ruin the atmosphere or the symbolism, if making a game more enjoyable to play diminishes any artistic integrity that you think is present then maybe it shouldn't be an artistic game in the first place? Sorry, I'm being really negative! But I just get annoyed when people clamber all over these black-and-white, boy-and-girl, love-and-colour games as if they're a Rembrandt.
And it's a metaphor for gambling addiction.
Are you twelve? Did you get a twelve year old to draw the art and write the story? Did you sit a twelve year old down in front of some anime and say 'now draw something totally awesome'? Don't get me wrong, it's pretty fun to switch off and plow through enemies on this, but the way the characters look and the stilted dialogue are awful. Also, 'Lethal Jagged Spine'? That's the worst "awesome" name I've ever heard. I've not got to the end yet but I'm hoping that something happens along the way where someone goes 'JUST KIDDING!' and everything becomes well drawn and watching people speak doesn't make me cringe so hard I break my neck. I'm also fully aware that the final boss will resemble Sephiroth.
with the money you get from sponsors once we give you all our 5's, can you employ a writer? With a game that has an emphasis on dialogue to drive the story it needs to be halfway decent, the protagonist's lines were cringeworthy at best. It would be great if we could see the characters develop as opposed to reeling off one of 5 stock 'Im such a hardass you are puny' one-liners.
This is a bad game. There's no logic to any of the combinations after the first 20 or so, there's no real sense of achievement when you finish, it's basically trail and error over and over and over again. Also, I'm not really feeling the 'Doodle' aspect of the game, if I made it I'd call it 'mix-things-together-for-no-reason-and-no-sense-of-satisfaction-devil'. This game would be made a thousand times better with the addition of some kind of environment which has your combinations added to it when you discover them, and even then it still wouldn't be fantastic. Waste of time.
The graphics are far too cartoony for this game to be called a 'horror'. I'd rather the final boss itself presented the challenge as opposed to trying to stay on the platforms
you're so adorable, imma give you a hug now. *HUG*