When you level up "Cursor" you will get bonis (should be Bonus i think?) same for next line on the tutorial, "as you level up them" should be "as you level them up" just to help making developer <3
Given it a solid hour now, not a bad game, to much clicking for my taste, maybe more desciption on what supports what, like what buildings support a clicking aspect, and what support a more idle aproch, that said, a very solid game so far, i'll keep it going so what happens futher into the game
Pretty fun so far, but would be much better if you had the mastery points be saved, so you don't need to reset it all the time and forget your setup, and then instead add a reset if you wanna try another build, and then make it so that the gain of mastery points first starts counting again after the student surpasses the master
I like the design of the game alot, but it need some work, like the whole picking a new genre every time becomes kinda annoying, maybe need some kind of option to just say it to pick a random genre and title, if that is what you want as a player, because 10 minutes in and it's already too much, but the game have alot of potential, so keep it up.
Reallt cool game so far, but it could really use some kind of auto buy for upgrades or something, because after lvl 45 you start having a lot of tabs and upgrades to keep track of and have to keep upgrading them all, so a "buy max" for that tab button could be nice, or some kind of upgrade you can buy, that will upgrade that tab for you. Otherwise i don't have anything else atm :D Gonna keep playing :P
Oh scratz my last comment, i think it don't take into account the skills on the second page that i have locked, so i also adds to them, still a minor bug in my head tho, it should only add to skills i have access to unless i get the powers of the locked skills it adds to
I noticed that the "Offensive Chance 100%" under the "Utility" issen't working? It's add a point sometimes, i was kinda hoping it would only add points to one of the skills that aint maxed out? Would make more sence since it can't add a random point to a skill that is maxed already? Is it a bug or is it by choice? If so, it should have a label with red text like some other skills that the skill takes a random skill to add to regardless of if it's maxed out.
I have sent you a huge feedback, really awesome game! I'm looking forward to a lot of cool update to this game! It have so much cool potential! :D Great work TickbirdGames! :D
Thanks for the feedback, there are ways to automate some clicking, and I will see about the possibility of expanding on this.