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Jul. 24, 2015
Great idle game, Dev. I'm not sure what you have planned for Science, but if I may make a suggestion (In case something doesn't pop up in levels 30+ that is already implemented yet, I'm still in the low 20's): How about large research projects that add larger than average bonuses unlocked every 5-10 late-game zones? They could take Science-per-second to complete and fill up gradually. If the science per second required is greater than what you currently have, it'll drain from the science you've gathered so far, giving a great way to get rid of these piles of points laying around without having to just raise the cost of upgrades.
Jun. 26, 2013
I went a year without seeing this game? Huh.
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