Way too easy, there's no "bit too easy" or "fairly easy" about it. Put less time into coming up with 'witty' trivia and more time into level design. If I can just pick a target and shoot at it without analyzing the whole stage, and win, then we have bad design in our hands. It felt like every level was an introductory level for an actual set.
Sure, it's a third one, but there is nothing in the way of updates. That's is 'usually' what I attribute sequels with. I think this is more along the lines of Ultimate Assassin 2.5 (Assassin's Creed Brotherhood, anyone?). Same concept, new levels, and achievements. If I want to play this, I'll play number two. Sorry.
Awesome, your stupid little "available on iPhone app store" image link covers how much money you're carrying when you go into your ship upgrade screen.
Wow, after all the comments and suggestions for the first game, reading all the criticism for this one and noticing it's all just basic gameplay and programming error -- I hardly want to play it.
"The reason it doesn't automatically fire is because you attract more coins when not shooting."
While this is true, there is no dependence between these factors. No cause and effect. Also, I believe attraction should not depend on whether are firing, because there are times when you cannot quit firing without inviting a game over -- this is a game mechanic that penalizes itself.