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Game comments and reviews
Jul. 12, 2012
Just click at the top of the screen soon as the round starts. It catches most of the floes and they continue to spread down and around.
Jul. 05, 2012
Being able to undo your last jump would be a great addition. It's a pain having to redo the whole level due to missing a jump.
Jul. 04, 2012
Haha, wow, got three badges in the first game.
The tactic that works for me everytime is to save all your money for buying players. Don't waste your time on upgrades.
Jul. 02, 2012
So the first time I died, the game could have been over?
Jun. 21, 2012
The boobs would've been a nice touch.
Jun. 16, 2012
Why does something disappear when it comes in contact with an object? That's bizarre.
Jun. 15, 2012
The cost for upgrades / units should be cut down, that way we're not spending 5+ hours grinding away on older levels.
Jun. 30, 2011
Way too easy, there's no "bit too easy" or "fairly easy" about it. Put less time into coming up with 'witty' trivia and more time into level design. If I can just pick a target and shoot at it without analyzing the whole stage, and win, then we have bad design in our hands. It felt like every level was an introductory level for an actual set.
Jun. 24, 2011
I like knowing what my new abilites do...I hate going to a city and finding out, oh, this is completely useless.
Sure, it's a third one, but there is nothing in the way of updates. That's is 'usually' what I attribute sequels with. I think this is more along the lines of Ultimate Assassin 2.5 (Assassin's Creed Brotherhood, anyone?). Same concept, new levels, and achievements. If I want to play this, I'll play number two. Sorry.
Jun. 22, 2011
Winning the last race? Just kill everyone. Quickest way!
Jun. 09, 2011
Awesome, your stupid little "available on iPhone app store" image link covers how much money you're carrying when you go into your ship upgrade screen.
Please explain to me why you slow down around friendly ships. Tell me in what state your mind was in to consider that a good idea.
Jun. 08, 2011
Sorry, guess I'm not a part of this game's directed audience.. didn't think it was fun. I was cringing from the dialogue. lol.
Jun. 01, 2011
Wow, after all the comments and suggestions for the first game, reading all the criticism for this one and noticing it's all just basic gameplay and programming error -- I hardly want to play it.
I don't like that the upgrades you get are just fupgradable weapon types.
"The reason it doesn't automatically fire is because you attract more coins when not shooting." While this is true, there is no dependence between these factors. No cause and effect. Also, I believe attraction should not depend on whether are firing, because there are times when you cannot quit firing without inviting a game over -- this is a game mechanic that penalizes itself.
Warning: Not laptop friendly.
May. 26, 2011
Yea, this is a frustrating game. Papa is too caught up in customer satisfaction to understand efficiency.
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