Short and with an awfully immature introduction but fresh and intelligently designed. As a matter of fact, a true (and successful) approach to push the boundaries of interactive storytelling. I wish multi-million dollar games were like that. Congratz! An idea worth expanding.
Interesting and fresh concept. The story not very engaging, though. Some included observations about the way things work in the Western culture were very nice (e.g. drinking 'artists', lack of literary success forcing a writer to take a lousy job). Inspirational. I enjoyed it.
Concept is fresh and original, and personally I really like it. Game needs some tweaking to be more fun while not less challenging. Collecting money at the beginning isn't that great, I would advise just giving those money to the player and allowing to build first tower right off the bat. To me, personally, game is a bit too much about clicking fast and too little about something tactical or even strategical.
My honest advice: keep polishing the game; in the end it should be great and truly worthwhile.
I think that concept is very interesting. An idea of doing something to two "entities" that do something to each other has lots of potential. Now it's all up to you how this will work.
Incredibly overrated game that begins very nice and smoothly but once you put your greedy hand on the upgrades all fun immediately cease and the music begins to kill you slowly. 2.5/5