Diealot's Comments

Game comments and reviews

Theory of Magic

Oct. 17, 2019

2

Linguisticizing. 5/5

Either let me reset progress more (without increasing prestige) to get more discovery/blueprints or add bonus science production rates to things when you hit milestones.

Developer Reply

Thank you for your feedback! The intention behind prestige is to give you an additional opportunity to earn more discovery points and more blueprints, translating into blueprint upgrades and, from there on, more powerful researches. It seems, though, that this isn't quite working as it should, and might be in need of balancing.

Neat, but... I'm with others in that the prestige system is odd for an idle game. Also, after about 5 or 6 prestige, I don't get enough discovery or blueprints to make my progress go any faster so I end up just waiting. Yes waiting is the name of the game for an idle, but after reset there's no faster progression of the low level stuff, so I do the same wait all over again for... nothing?

Electric City Manager

Sep. 19, 2019

-4

forget the fonts... 'planification' 5/5

Ant Art Tycoon

Sep. 16, 2019

6

Can't get the sell for $1 after you get past a certain canvas size... Oh well

Lots of potential... but how about some more interesting upgrades? Add a 'target zone' where higher chance of spawning where you click. Or 2x height/width chance, etc. Also could do with bonus prestige for particularly good packing of blocks (not much blank space between) or particularly bad packing (the opposite). Lots of potential, keep going (:

Idle Fill Factory

Jun. 04, 2019

3

Monospaced fonts. Someday all the idle games in the world will have monospaced fonts.

Defender Idle 2

May. 22, 2019

9

Maybe I'm missing something, but blueprints are waaaay too slow. The drop chance passive will only add 10% to drop chance at level 100 (max) and there's no telling how the drop amount passive actually works. Additionally, production is also very slow... so... I'll probably never unlock the top tier weapons.

Orcs VS Elfs

Apr. 23, 2019

6

would love to see a little bit steeper difficulty ramp, with some bonuses to balls shot and to the orcs/elves shots

Bit Warfare

Mar. 26, 2019

1

Neat game. Has some Bubble Tanks in there (as others have said) but I'm more reminded of the classic Hexcelle (just without the quite insane upgrade scheme). 5/5

Risky Dice

Mar. 20, 2019

1

Neat. 5/5

Idle Machine Learning

Nov. 29, 2018

0

Would be neat to have a 'shadow bike' of your best bike of that level for that particular play through (resets on retire). Similar to how typical racing games do. Color it red/semi-transparent.

Idle RPG

Jul. 20, 2018

1

Instead of having 10x/100x for AP, perhaps have a 'save build' button, and have next run automagically rebuild your character from previous run?

Idle RPG

Jul. 17, 2018

3

Message #B: Oh wait, I was numbering messages...

Just a Test

Dec. 19, 2017

0

You say you can't draw, maybe try some pixel art for graphics? It's a fairly easy type of 'drawing' to pick up for some people (I did a little bit)

Some things seem to progress normally when the game is in a background tab, other things do not (namely dungeoning).

Developer Reply

This is due to how the game works internally -- the game "ticks" every 0.1 seconds. Resources take the time since the last tick, while dungeon rounds happen every 10 ticks. I'll see if I can put in a "fast-tick" system for lag, without putting it in for offline time (that could run a lot of ticks at once....)

Can I sell my artifacts? Gold is very limiting. Lots of things need to be added.

Midnight Hunter

Mar. 03, 2017

2

Decent start, but there's some bugs. Extra lives only work to a maximum number of slots, why not display hearts zelda style with empty canisters. The wheel is painfully slow. The scaling is weird, sometimes I can 1 hit KO spirits with my pistol, sometimes I cannot, please make spirits HP counts discrete. My toon seems to bypass a great deal of distance at the start, as I progress, this makes distance counts seem rather irrelavant. Not to mention that I don't know how far I've gone since there's no distance meter on the UI. Finally, auto-aim is all well and good, but perhaps add a manual mode, more diverse quests could be implemented (travel X distance pacifist style, etc.). 3/5

Crafting Idle Clicker

Feb. 02, 2017

0

Please increase the decimal shown on items as well. Having 1.2E6 of an item and needing 1.2E6 of an item and also 35 minutes to finish the expedition is... confusing.

Developer Reply

Thanks for the feedback. I'll keep that in mind, when I'm iterating on the expeditions the next time.

Crafting Idle Clicker

Jan. 24, 2017

3

Please add a decimal place to numbers shortened by exponent display. For Example 1.15E27 instead of 1.1E27.

Developer Reply

Update 3.1.4 adds a second decimal to the main money label. I would do this everywhere, but this requires more testing, because I assume that a lot of text overflows would happen then.