at first I was worried about how long it took to load and i realized that it was only the first gun and was even more worried. but after it loaded i and i got to play with one of the most reliable assault rifles around it was all worth it. good job klimov good job
pt. 2: making the villagers and other NPCs more easier to notice that they are in-fact friendly and not hostile or at least inform the player what are friendlies and non-friendlies at the start of the game would help. the dungen is bugged when i enter my health-bar disapears and that 1st slug enemy i encounter wouldnt die but still said LOOT when moved over it while it still was attacking & moving. it would be nice if you can let us reconfigure the controls to our own preferences. Please don't take this the wrong way I am in no way trying to be mean or condesending about your work. I know from experience that you learn more from mistakes than successes and this is a learning experience for you and this game does need a lot of spit and polish but that can come later as you fix the bugs. all in all this is a work in progress as you said and a lot more work has to go into it, but all in all as of right now it's a game with a lot of good concepts and a lot of protential.
1ST thing i got to say is thank you for making this interesting game. you got quite a few things right quests, terrain, leveling, etc. But there is some serious work needing to be done for one thing though having a car is a great idea but it is bugged pretty bad, you have reset for if it gets stuck or turned upside-down which is great, but if it something and end up going backwards not of doing but from recoil (which is understandable) i cannot stop it even while accelarating, unless i hit something else or get out and get back in (which is dangerous); also if i am on a hill or slope and roll-over and i start going backwards same thing happens. i also noticed that the mini-map/compass is not very intuitive at all which becomes a problem when your going very fast in the car, may i suggest a simple marker on the edge of the mini-map as a point of reference?
Thanks for the feedback, but you should try the beta. Many of the bugs have been fixed in the beta. You can find it on my Kongregate profile.