Dingding321's Comments

Game comments and reviews

Domino House [Demo]

May. 23, 2020

0

That was amazing, thank you for making this!

Developer Reply

Thanks for playing, Glad you enjoyed it! :)

Poker Quest RPG

May. 21, 2020

0

Option to auto-pass when no cards are on hand would be useful for some heroes

Developer Reply

But you might want to use gems, are you sure you'd want that option?

Maptroid

May. 20, 2020

620

"Maybe one day you will explore another deserted planet but have to find all those tools again for no apparent reason" best ending, please make it happen

Developer Reply

I did: https://store.steampowered.com/app/1655960/Maptroid_Worlds/

GOSPACE

May. 07, 2020

1

Reminds me of a streamlined, kid-friendly version of Frantic

Poker Quest RPG

Dec. 10, 2019

2

i found a fruit tree that gives me chicken drumsticks, hmmmm

Puzlogic Plus

Sep. 25, 2019

220

notetaking system a bit clunky but otherwise a good game

Developer Reply

Thanks! I'll try to improve note taking in a future sequel.

black

Dec. 11, 2018

3

Brings me back to childhood playing earlier Bonte games! great work as usual :)

Rogue Fable III

Dec. 01, 2018

296

Can we have a "graveyard" to keep track of our fallen heroes and where they went up to?

Developer Reply

Heh for the guy in the comments that was joking that his records graveyard is 'bullying' him with all his deaths you can thank Dingding for that :P

Where Are My Pets?

Aug. 26, 2018

1

Good game, just a bit too easy for a puzzle game

Scalak

Jul. 08, 2018

32

loading stopped at 90% on chrome

One of the few games I actually actively look for and enjoy fully on Kong <3

Wondrous Lands

Nov. 08, 2017

0

A setting for always fast-forwarding battles would be useful!

Wondrous Lands

Nov. 05, 2017

1

Faster walking speed would be highly appreciated!

Developer Reply

Thank you for your feedback! Heroes movement speed is increased on the map(latest update).

The Alchemist

Nov. 04, 2017

-1

The references to the earlier games omg <3

Pixoji

Oct. 21, 2017

2

More control options to switch between blanks and filling in pixels please? and the reset level option so I cant see the clue I accidentally clicked and can rely on logic to solve the entire puzzle.

Mine of Sight

Jan. 05, 2017

0

Completely loved this little game :D levels were just the right difficulty for a casual break while providing a little mental stimulation, and the addition and integration of new concepts was well implemented. Only ended too soon for my liking! ;)

We Become What We Behold

Nov. 28, 2016

3

Great example of how influential games as a communication tool or agent of change can be. Incredible stuff.

Mad CEO

Nov. 15, 2016

4

the "level up to next upgrade" is the most useful feature ever

Medieval Shorts 2

Oct. 16, 2016

0

The one developer I still look forward to hearing from on Kong! :D

Developer Reply

Thanks XD

The Crown of Summer

Jul. 03, 2016

1

I like the concept and execution of the game, but a bit more balancing may be needed (though the game being made in ten days is a acceptable enough reason for this). I was able to buy the "best" armor and weapon ridiculously early in the game, which decreased my incentive to continue playing, not to mention quite strange for a roguelike game. "Stats" could be made more clear-- I assumed it meant the stats from my gameplay, not important information about the game's stats like magic and mana (which I was confused about).

Developer Reply

Okay, I made it so that you can't get the best armor early on in the game, great suggestion. I wasn't really sure how I could clear that up. Stats seemed to be the best name for the button. Stats Info, Stats Information (with a break in-between), etc, all seemed to be either too long or just as likely to be ignored. I wanted to make a pop-up at the beginning that the user has to read before he/she plays, but before you know it I was out of time, and I ended up scrapping most of my ideas and settling for a simpler rogue-like than would normally be expected out of the genre. EDIT: Okay, I tried using Stats Info as a button name, and though it looks kind of awkward in the current font that I am using, it seems to be the best option.