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Directorx5397's Comments

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Sweet Drmzzz

Play Sweet Drmzzz

Jan. 16, 2015

Rating: 1

I like how you have to figure it out for yourself at first. Another great game, Bonte. Now all it needs are them badges :3

StrikeForce Kitty

Play StrikeForce Kitty

Jan. 15, 2015

Rating: -1

Guys, to lessen the lag: Right click on the game. In the "Quality" tab, select low. It's still laggy, but a bit faster

Stencyl 2.0 Tutorial 3: Levels & Enemies

Play Stencyl 2.0 Tutorial 3: Levels & Enemies

Jul. 05, 2012

Rating: 0

Does it make a difference when you drag an actor to a scene instead of doing the "create actor at (0)x & (0)y"?

Developer response from Abigayl

The only difference is in the layer that the actor might be in (depending on the order you place them in the scene), but that is true for making everything by code as well. So, in short, no real difference that I know of.

60 Seconds: Asteroids

Play 60 Seconds: Asteroids

Jul. 02, 2012

Rating: 1

Yes, especially the part about the controls. I dunno about the lag, didn't experience it as much. Upgrades would be good, but I have no idea as to what you would want to upgrade, the speed of firing and how the bullets go up in number seem to be the only things I want. Shadow999999 does have some good ideas, though.

Developer response from Abigayl

I'm glad the lag was minimal for you. The FPS is right on the borderline, where good computers will experience minimal, if any, lag, but older computers will see more. Will be looking into the upgrades :).

Stencyl 2.0 Tutorial 3: Levels & Enemies

Play Stencyl 2.0 Tutorial 3: Levels & Enemies

Jul. 01, 2012

Rating: 0

Nice tutorial! One question: Is there a way for an actor to get to another region within the same scene? For example, when the actor "entered" the door, would it be possible for the scene to fade out and the actor would still be inside the scene but at a different location? Sounds a bit complicated, now that I think about it.

Developer response from Abigayl

Yes, that's entirely possible. In fact, I am doing that in the tutorial itself! My tutorial is all one scene, which is why it flows so nicely from one scene to the next (and why I can use the slidebar on the bottom). What you are actually seeing in the game demo is the actors just fading out (or dying) and moving (or being created) between levels or when you die :P. To move the actor while in the same scene, you just set the x and y of it to the new location (found in Actor -> Position palette).

60 Seconds: Asteroids

Play 60 Seconds: Asteroids

Jul. 01, 2012

Rating: 0

For such a short time, it's actually really good. Most, if not all, of the things that I noticed were already voiced out by the top comments.

Developer response from Abigayl

So basically tighten the controls, reduce lag (if that's even possible), and custom upgrades?

Stencyl 2.0 Tutorial 2: Jumping

Play Stencyl 2.0 Tutorial 2: Jumping

Jun. 26, 2012

Rating: 1

Where do you get your "degrees" measurements?

Developer response from Abigayl

Direct right is 0, down is 90, left is 180, up is 270. Thus, up-left (45 degrees) would be 180 + 45 = 225 and up right would be 270 + 45 = 315. I probably should have mentioned that...

Papa's Wingeria

Play Papa's Wingeria

Jun. 24, 2012

Rating: 2

@axxidental: Please, dear God, don't give then ideas.

Stencyl Tutorial 2: Attributes, Etc.

Play Stencyl Tutorial 2: Attributes, Etc.

Jun. 21, 2012

Rating: 0

I have the dumbest question ever: What is the difference between setters and getters? Sorry, I'm new to this thing.

Developer response from Abigayl

A setter will store the information in the attribute, and a getter uses that information from the attribute. For example, if you "set X to 10", you are telling the computer that when it sees the "X" to think of "10" instead, so when you "get X", the computer spits out "10" instead. Does that make more sense?

Indestruct2Tank

Play Indestruct2Tank

Jun. 16, 2012

Rating: 3

You know what? The challenge medal doesn't cut it. I've been playing for an hour already, hoping to get the badge. This is the first time I've ever given up a challenge because I can't get a badge.

Warfare 1944

Play Warfare 1944

Jun. 16, 2012

Rating: 0

@benjami33, use the topmost lane. Keep making .30 calibres, snipers, and bazookas.

Stencyl 2.0 Tutorial 1: Basics

Play Stencyl 2.0 Tutorial 1: Basics

May. 24, 2012

Rating: 0

This is very awesome. I just downloaded Stencyl.

Developer response from Abigayl

I hope it helps you understand it then :)

Terra Monsters

Play Terra Monsters

May. 21, 2012

Rating: 2

I just realized: the suburbs have buildings...

Terra Monsters

Play Terra Monsters

May. 21, 2012

Rating: -6

Amp (leader of electric council): What makes you think you can beat me? Because, Amp, I CAN.

Terra Monsters

Play Terra Monsters

May. 14, 2012

Rating: 19

Here's an updated weakness list: Water > Fire & Air; Arcane > Earth & Arcane Fire > Earth & Ice; Earth > Water, Electric & Ice; Air > Fire & Earth; Electric > Water & Air; Ice > Air, Electric & Arcane.

Backyard Monsters (removed)

Play Backyard Monsters (removed)

Apr. 14, 2012

Rating: 7

Severus_Smerf: Dude, that's why you could build a BUNKER.

Innkeeper

Play Innkeeper

Apr. 10, 2012

Rating: 2

To the developer: NICE JOB adding Philippine myths to a game. My family and I were planning to go there this summer. Especially to investigate the "white lady" at the "old church" :D

Electric Box 2

Play Electric Box 2

Jan. 04, 2012

Rating: 20

LOVE the happy birthday level! :D

Drift Runners

Play Drift Runners

Oct. 24, 2011

Rating: -2

This game isn't good. Seriously, I'm only trying it out for the challenge.

Factory Balls 4

Play Factory Balls 4

Oct. 17, 2011

Rating: 4

I really love how Bonte keeps on making these games. It looks like the developer really listens to the gamers. To those who said that this is a lack of creativity, just look at the time and effort on making these games. It's not easy making these kinds of combinations. I think there hasn't been much improvement because of the concept of the game. That is, making balls like you are in a factory. Even though it lacks improvement, I definitely enjoyed the game (even though I haven't finished it.....yet). 4/5 from me :D

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