I've been playing this for about three days now, and I agree that gaining money and hearts isn't all that big a deal. The time slot mechanic forces you to prioritize more growth in money or in many hobbies/skills, or to go 50/50 with your time between making less money and leveling fewer skills. As someone said, hearts can be increased with dates and gifts, so you can essentially buy love here.
Hobbies/skills are indeed a problem. However, I wonder if it'd be plausible to raise how much multiplier bonus a player earns after a reset. I'm assuming it's solely based on achievements (as the description suggests), but after 107 achievements, I'm at a 6.35x bonus, and it still doesn't make a surmountable dent in skill gain. It's as if the amount of points needed for each subsequent level is growing exponential, which effectively negates the bonus multiplier (which sees marginal growth over time with what I'm assuming is a cap after all achievements are unlocked).
Along with Gideon's evidence, the name of the game here matches up with the one uploaded to GamesButler. A seemingly trifle thing, but a dev wouldn't leave their game misspelled when it can be easily corrected. jamboska should upload the current build of the game with the new message to GB, just to satisfy people further
A lot of times, the tooltip doesn't go away after exiting the purchasing menu and keeps following the cursor. It gets in the way of being able to watch the activity. Fix this please!
can anyone explain to me what multipliers, if any, are applied to Heavy, Normal, and Light attacks? I'm still only at the beginning of the game, but I average the same amount of damage regardless of doing any of those attacks
Gun Game mode it backwards. You should start off with a strong gun and get a progressively weaker gun at higher levels. It's not supposed to be so easy to win. The way it is now, it's like taking money from poor people and giving it to the rich =\
I plan to make a pitcher of lemonade with the juice of 5 lemons, 7 parts (ounces maybe?) sugar, 5-10 ice cubes (depending on the weather) and an undetermined amount of water to see if it really makes the perfect lemonade